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Zepernick, Hans-Juergen
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Publications (10 of 249) Show all publications
Elwardy, M., Zepernick, H.-J. & Sundstedt, V. (2019). Annotated 360-Degree Image and Video Databases: A Comprehensive Survey. In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings: . Paper presented at 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019; Gould Coast; Australia; 16 December 2019 through 18 December 2019. Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>Annotated 360-Degree Image and Video Databases: A Comprehensive Survey
2019 (English)In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper, Published paper (Refereed)
Abstract [en]

The advances in 5G mobile networks are expected to enable immersive interconnected mobile multimedia systems. As humans are the final judges of the quality of immersive multimedia, it is essential to engage a suitable ground truth in the design of such systems. Databases annotated with results from subjective tests constitute such ground truth given as opinion scores, head movements, eye tracking data, psychophysiological data, and other data related to the viewers' behavior. On this basis, perception-based quality assessment of algorithms, systems, and services can be performed, and objective perceptual quality models can be developed. In this paper, a comprehensive survey of publicly available annotated 360-degree image and video databases is provided. The survey may guide the selection of ground truth on 360-degree images and videos to support quality assessment and modeling research. Further, the survey reveals the need for establishing new annotated databases that address the full range of subjective aspects of immersive multimedia. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
360-degree images, 360-degree videos, annotated databases, ground truth, Immersive multimedia, 5G mobile communication systems, Database systems, Eye movements, Eye tracking, Multimedia systems, Surveys, Video recording, Annotated database, Immersive, Image annotation
National Category
Telecommunications
Identifiers
urn:nbn:se:bth-19373 (URN)10.1109/ICSPCS47537.2019.9008715 (DOI)2-s2.0-85082001094 (Scopus ID)9781728121949 (ISBN)
Conference
13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019; Gould Coast; Australia; 16 December 2019 through 18 December 2019
Funder
Knowledge Foundation, 20170056
Available from: 2020-04-09 Created: 2020-04-09 Last updated: 2020-04-09Bibliographically approved
Iqbal, M. I. & Zepernick, H.-J. (2019). Error sensitivity analysis of DMB transport streams. IEEE Access, 7, 154424-154434, Article ID 8876649.
Open this publication in new window or tab >>Error sensitivity analysis of DMB transport streams
2019 (English)In: IEEE Access, E-ISSN 2169-3536, Vol. 7, p. 154424-154434, article id 8876649Article in journal (Refereed) Published
Abstract [en]

In this paper, we examine the sensitivity of the digital multimedia broadcasting (DMB) MPEG-2 transport stream (TS) format to transmission errors. To find the sensitivity of different parts of TS packets to transmission errors, each TS packet is divided into four cells, i.e., the first three cells comprising 48 bytes each and the last cell is of 44 bytes length. Bit errors are then introduced into these different parts of the TS packets. The sensitivity of DMB videos to transmission errors and their locations is assessed in terms of the following measures: 1) Number of decoder crashes; 2) Number of decodable videos; 3) Total number of decodable frames; and 4) Objective perceptual video quality of the decoded videos. The structural similarity index and visual information fidelity criterion are used as objective perceptual quality metrics. Simulations are performed on seven different DMB videos using various bit error rates. The results show that the first cell of the TS packets is highly sensitive to bit errors compared to the subsequent three cells, both in terms of spatial and temporal video quality. Further, the sensitivity decreases from Cell 1 to Cell 4 of a DMB TS packet. The error sensitivity analysis reported in this paper may guide the development of more reliable transmission systems for future DMB systems and services. Specifically, the insights gained from this study may support designing better error control schemes that take the sensitivity of different parts of DMB TS packets into consideration.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
Digital multimedia broadcasting, error sensitivity, objective perceptual video quality, structural similarity index, transport stream, visual information fidelity, Bit error rate, Cells, Cytology, Decoding, Error analysis, Motion Picture Experts Group standards, Sensitivity analysis, Perceptual video quality, Structural similarity indices, Transport streams
National Category
Telecommunications Communication Systems
Identifiers
urn:nbn:se:bth-19143 (URN)10.1109/ACCESS.2019.2948227 (DOI)000510408900003 ()
Available from: 2020-01-23 Created: 2020-01-23 Last updated: 2020-02-20Bibliographically approved
Elwardy, M., Zepernick, H.-J., Sundstedt, V. & Hu, Y. (2019). Impact of Participants' Experiences with Immersive Multimedia on 360° Video Quality Assessment. In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings: . Paper presented at 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019, Gold Coast; Australia; 16 December 2019 through 18 December 2019. Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>Impact of Participants' Experiences with Immersive Multimedia on 360° Video Quality Assessment
2019 (English)In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we study the impact that the level of experience of participants with immersive multimedia has on 360° video quality assessment. An extensive subjective experiment using the modified absolute category rating with hidden reference (M-ACR-HR) method was conducted. The opinion scores obtained from the participants in this experiment along with other sensor data support this study. The statistical analysis is performed in terms of screening participants' distribution of opinion scores for consistency, average rating time, box plots related to mean opinion scores (MOSs) and differential MOS (DMOS). Detailed results for MOS and DMOS are also provided for reference and test sequences covering a wide range of qualities. Major findings include: (1) Screening detects many outliers for participants with no experience, (2) Average rating times show that experts learn the quality assessment task fast, (3) Participants with no experience provide lower opinion scores in average, (4) DMOS may alleviate the bias in quality rating caused by different levels of experience. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
360° video, average rating time, DMOS, experience level, M-ACR-HR method, MOS, screening, subjective experiments, Molybdenum, Signal processing
National Category
Telecommunications
Identifiers
urn:nbn:se:bth-19371 (URN)10.1109/ICSPCS47537.2019.9008739 (DOI)2-s2.0-85082022194 (Scopus ID)9781728121949 (ISBN)
Conference
13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019, Gold Coast; Australia; 16 December 2019 through 18 December 2019
Funder
Knowledge Foundation, 20170056
Available from: 2020-04-09 Created: 2020-04-09 Last updated: 2020-04-09Bibliographically approved
Fiedler, M., Zepernick, H.-J. & Kelkkanen, V. (2019). Network-induced temporal disturbances in virtual reality applications. In: 2019 11th International Conference on Quality of Multimedia Experience, QoMEX 2019: . Paper presented at 11th International Conference on Quality of Multimedia Experience, QoMEX, Berlin, 5 June 2019 through 7 June 2019. Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>Network-induced temporal disturbances in virtual reality applications
2019 (English)In: 2019 11th International Conference on Quality of Multimedia Experience, QoMEX 2019, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper, Published paper (Refereed)
Abstract [en]

Virtual Reality (VR) applications put high demands on software and hardware in order to enable an immersive experience for the user and avoid causing simulator sickness. As soon as networks become part of the Motion-To-Photon (MTP) path between rendering and display, there is a risk for extraordinary delays that may impair Quality of Experience (QoE). This short paper provides an overview of latency measurements and models that are applicable to the MTP path, complemented by demands on user and network levels. It specifically reports on freeze duration measurements using a commercial TPCAST wireless VR solution, and identifies a corresponding stochastic model of the freeze length distribution, which may serve as disturbance model for VR QoE studies. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
Application programs, Multimedia systems, Quality of service, Stochastic systems, Virtual reality, Disturbance modeling, High demand, Latency measurements, Length distributions, Network level, Quality of experience (QoE), Simulator sickness, Software and hardwares, Stochastic models
National Category
Communication Systems Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:bth-18605 (URN)10.1109/QoMEX.2019.8743304 (DOI)000482562000056 ()2-s2.0-85068679022 (Scopus ID)9781538682128 (ISBN)
Conference
11th International Conference on Quality of Multimedia Experience, QoMEX, Berlin, 5 June 2019 through 7 June 2019
Funder
Knowledge Foundation, 20170056
Available from: 2019-09-10 Created: 2019-09-10 Last updated: 2019-09-13Bibliographically approved
Elwardy, M., Zepernick, H.-J., Chu, T. M. & Sundstedt, V. (2019). Objective Perceptual Video Quality Prediction Using Spatial and Temporal Information Differences. In: Proceedings - 2019 19th International Symposium on Communications and Information Technologies, ISCIT 2019: . Paper presented at 19th International Symposium on Communications and Information Technologies, ISCIT, Ho Chi Minh City, 25 September 2019 through 27 September 2019 (pp. 436-441). Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>Objective Perceptual Video Quality Prediction Using Spatial and Temporal Information Differences
2019 (English)In: Proceedings - 2019 19th International Symposium on Communications and Information Technologies, ISCIT 2019, Institute of Electrical and Electronics Engineers Inc. , 2019, p. 436-441Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, objective perceptual video quality models are proposed that use spatial and temporal perceptual information differences for predicting video quality as perceived by human observers. Spatial perceptual information characterizes the complexity and temporal perceptual information quantifies the motion contained in a video. As such, differences in the spatial and temporal perceptual information of a reference video (original) and test video (processed) may be used to predict quality of videos that have undergone encoding, transmission, or other processing. In particular, several video quality prediction functions are derived using curve fitting along with training and validation on data from a publicly available annotated database. The obtained functions provide predicted mean opinion scores as a measure of perceptual quality subject to spatial and temporal perceptual information differences. The analysis of the video quality prediction performance of the proposed models shows that differences in spatial and temporal perceptual information can be used for objective video quality prediction. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
mean opinion score, objective video quality, quality prediction performance, Spatial perceptual information, temporal perceptual information, video quality prediction, Curve fitting, Forecasting, Mean opinion scores, Perceptual information, Quality prediction, Video quality, Information use
National Category
Telecommunications Computer Sciences
Identifiers
urn:nbn:se:bth-19048 (URN)10.1109/ISCIT.2019.8905186 (DOI)2-s2.0-85076234417 (Scopus ID)9781728150093 (ISBN)
Conference
19th International Symposium on Communications and Information Technologies, ISCIT, Ho Chi Minh City, 25 September 2019 through 27 September 2019
Available from: 2019-12-27 Created: 2019-12-27 Last updated: 2019-12-27Bibliographically approved
Tran, D. N., Zepernick, H.-J. & Chu, T. M. (2019). On LSB Data Hiding in High-Definition Images Using Morphological Operations. In: Proceedings - 2019 19th International Symposium on Communications and Information Technologies, ISCIT 2019: . Paper presented at 19th International Symposium on Communications and Information Technologies, ISCIT, Ho Chi Minh City, 25 September 2019 through 27 September 2019 (pp. 386-391). Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>On LSB Data Hiding in High-Definition Images Using Morphological Operations
2019 (English)In: Proceedings - 2019 19th International Symposium on Communications and Information Technologies, ISCIT 2019, Institute of Electrical and Electronics Engineers Inc. , 2019, p. 386-391Conference paper, Published paper (Refereed)
Abstract [en]

The aim of steganography is to conceal the presence of communication by way of hiding secret data in perceptually irrelevant parts of a cover object. In this paper, we propose a method for hiding secret images in edge regions of high-definition (HD) images because the human visual system is less sensitive to intensity changes in these regions. In particular, least significant bit substitution is used to embed a secret image in the edge regions of a HD cover image. The edge regions are obtained using a Canny edge detector followed by morphological operations which are used to control the hiding capacity. A performance assessment of the proposed method reveals the trade-off between capacity, detectability, and perceptibility of the hidden data. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
Economic and social effects, Mathematical morphology, Steganography, Canny edge detectors, Hiding capacity, High definition, Human Visual System, Intensity change, Least-significant-bit substitution, Morphological operations, Performance assessment, Digital television
National Category
Signal Processing Computer Sciences
Identifiers
urn:nbn:se:bth-19049 (URN)10.1109/ISCIT.2019.8905158 (DOI)2-s2.0-85076222836 (Scopus ID)9781728150093 (ISBN)
Conference
19th International Symposium on Communications and Information Technologies, ISCIT, Ho Chi Minh City, 25 September 2019 through 27 September 2019
Available from: 2019-12-27 Created: 2019-12-27 Last updated: 2019-12-27Bibliographically approved
Zepernick, H.-J., Elwardy, M., Hu, Y. & Sundstedt, V. (2019). On the Number of Participants Needed for Subjective Quality Assessment of 360° Videos. In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings: . Paper presented at 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019; Gould Coast; Australia; 16 December 2019 through 18 December 2019. Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>On the Number of Participants Needed for Subjective Quality Assessment of 360° Videos
2019 (English)In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper, Published paper (Refereed)
Abstract [en]

Immersive multimedia applications such as 360° videos and virtual reality (VR) live broadcasting are expected to receive increased popularity in the consumer markets. These applications provide three-dimensional spatial information and require to develop the related advanced wired and wireless ecosystems ranging from head-mounted displays (HMDs) and processors to network connectivity. To develop immersive multimedia systems that provide acceptable user experiences, it is essential to conduct subjective experiments that support assessing subjective video quality as perceived by the users. In this paper, we focus on the question of how many participants are needed in subjective experiments for 360° videos such that a statistically meaningful subjective quality assessment is supported. For this purpose, a subjective experiment for 360° videos has been conducted using the modified absolute category rating with hidden reference (M-ACR-HR) method. A statistical analysis of the opinion scores given by the participants to the visual stimuli shown on an HMD is provided. In particular, mean opinion scores (MOS), differential MOS (DMOS), and the associated margin of error (MoE) and differential MoE are obtained. It is shown that 21 to 26 participants would be sufficient to drive the differential MoE of the DMOS below the given thresholds of ϵ =1% and ϵ=0.75%, respectively. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
360° videos, differential margin of error, experimental design, M-ACR-HR, number of participants, statistical analysis, subjective experiments, Design of experiments, Helmet mounted displays, Multimedia systems, Statistical methods, User experience, Virtual reality, Absolute category ratings, Margin of error, Multimedia applications, Subjective quality assessments, Subjective video quality, Signal processing
National Category
Telecommunications
Identifiers
urn:nbn:se:bth-19370 (URN)10.1109/ICSPCS47537.2019.9008748 (DOI)2-s2.0-85082024269 (Scopus ID)9781728121949 (ISBN)
Conference
13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019; Gould Coast; Australia; 16 December 2019 through 18 December 2019
Funder
Knowledge Foundation, 20170056
Available from: 2020-04-09 Created: 2020-04-09 Last updated: 2020-04-09Bibliographically approved
Tran, D. N. & Zepernick, H.-J. (2019). Spherical Light-Weight Data Hiding in 360-Degree Videos with Equirectangular Projection. In: Minh, NC; VanNghia, N; Tan, TD; Toan, ND (Ed.), 2019 12TH INTERNATIONAL CONFERENCE ON ADVANCED TECHNOLOGIES FOR COMMUNICATIONS (ATC 2019): . Paper presented at 12th International Conference on Advanced Technologies for Communications, ATC, Hanoi, 17 October 2019 through 19 October 2019 (pp. 56-62). IEEE Computer Society
Open this publication in new window or tab >>Spherical Light-Weight Data Hiding in 360-Degree Videos with Equirectangular Projection
2019 (English)In: 2019 12TH INTERNATIONAL CONFERENCE ON ADVANCED TECHNOLOGIES FOR COMMUNICATIONS (ATC 2019) / [ed] Minh, NC; VanNghia, N; Tan, TD; Toan, ND, IEEE Computer Society , 2019, p. 56-62Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we propose a spherical light-weight data hiding technique for 360-degree videos with equirectangular projection between sphere and plane. In particular, computationally efficient least significant bit (LSB) data hiding is applied to the color encoded equirectangular projection of the sphere. As viewers put more attention to the areas around the equator of a 360-degree video compared to the poles, LSB data hiding may be performed in the regions around the poles without causing perceptually significant quality degradation. In addition, the equirectangular projection induces a huge amount of data redundancy in the areas near the poles which increases the capacity available for LSB data hiding. A performance assessment of the proposed spherical light-weight data hiding technique is conducted using the weighted-to-spherically-uniform peak-signal-to-noise ratio (WS-PSNR) and the Craster parabolic projection PSNR (CPP-PSNR). Because both metrics take the non-linear relationship between samples on the sphere and the samples mapped to the plane into account, they are well suited for assessing the performance of the spherical LSB data hiding technique. Numerical results are provided for scenarios in which a 360-degree cover video carries a secret video using different numbers of bit planes. It is shown that video fidelity in terms of WS-PSNR and CPP-PSNR is indeed kept high in the 360-degree stego-video as long as the LSB data hiding is performed in the areas around the poles. © 2019 IEEE.

Place, publisher, year, edition, pages
IEEE Computer Society, 2019
Series
Proceedings International Conference on Advanced Technologies for Communications, ISSN 2162-1020
Keywords
360-degree video, CPP-PSNR, equirectangular projection, LSB data hiding, WS-PSNR, Poles, Signal to noise ratio, Spheres, Computationally efficient, Data hiding, Least significant bits, Non-linear relationships, Peak signal to noise ratio, Steganography
National Category
Computer Sciences Communication Systems
Identifiers
urn:nbn:se:bth-19141 (URN)10.1109/ATC.2019.8924565 (DOI)000521826800012 ()2-s2.0-85077542044 (Scopus ID)9781728123929 (ISBN)
Conference
12th International Conference on Advanced Technologies for Communications, ATC, Hanoi, 17 October 2019 through 19 October 2019
Available from: 2020-01-23 Created: 2020-01-23 Last updated: 2020-04-29Bibliographically approved
Tran, D. N. & Zepernick, H.-J. (2019). Spherical LSB Data Hiding in 360° Videos Using Morphological Operations. In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings: . Paper presented at 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019; Gould Coast; Australia; 16 December 2019 through 18 December 2019. Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>Spherical LSB Data Hiding in 360° Videos Using Morphological Operations
2019 (English)In: 13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019 - Proceedings, Institute of Electrical and Electronics Engineers Inc. , 2019Conference paper, Published paper (Refereed)
Abstract [en]

Steganography has been widely used to embed secret data in cover multimedia carriers including digital image, audio, and video files such that the confidential information being communicated is hidden. Immersive multimedia, e.g., 360° videos, have recently received increased attention as promising applications for the Internet and 5G mobile networks. In this paper, we focus on using steganography for hiding secret data in an immersive multimedia carrier. Specifically, a spherical least significant bit (LSB) data hiding approach is proposed to embed secret videos in 360° cover videos along with morphological operations. Due to viewers are paying less attention to the North and South Poles compared to the Equator region of 360° videos, LSB data hiding is performed around the poles of the equirectangular projection of the sphere to the plane. Data hiding capacity is increased by using morphological operations in the remaining mid-region around the Equator which broadens the edge area for embedding secret data. The proposed spherical LSB data hiding technique may be used to hide secret videos or other confidential data in 360° cover videos. It can also be used to increase available bandwidth for communication purposes as long as embedded data has no significant impact on the quality as perceived by the end-user. A performance assessment of the proposed approach is conducted with respect to data hiding capacity and objective perceptual video quality. Numerical results are provided for a wide range of scenarios illustrating the trade-offs between capacity and quality. © 2019 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2019
Keywords
360°, capacity, morphological operations, spherical LSB data hiding, videos, WS-PSNR, 5G mobile communication systems, Bandwidth, Digital image storage, Economic and social effects, Mathematical morphology, Poles, Signal processing, Spheres, Confidential information, Data hiding, Least significant bits, Perceptual video quality, Performance assessment, Steganography
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-19372 (URN)10.1109/ICSPCS47537.2019.9008744 (DOI)2-s2.0-85082014063 (Scopus ID)9781728121949 (ISBN)
Conference
13th International Conference on Signal Processing and Communication Systems, ICSPCS 2019; Gould Coast; Australia; 16 December 2019 through 18 December 2019
Available from: 2020-04-09 Created: 2020-04-09 Last updated: 2020-04-29Bibliographically approved
Chu, T. M., Zepernick, H.-J. & Sundstedt, V. (2018). Analysis of Variance of Opinion Scores for MPEG-4 Scalable and Advanced Video Coding. In: Wysocki, TA Wysocki, BJ (Ed.), 2018 12TH INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND COMMUNICATION SYSTEMS (ICSPCS): . Paper presented at 12th International Conference on Signal Processing and Communication Systems (ICSPCS), Cairns,DEC 17-19. IEEE
Open this publication in new window or tab >>Analysis of Variance of Opinion Scores for MPEG-4 Scalable and Advanced Video Coding
2018 (English)In: 2018 12TH INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND COMMUNICATION SYSTEMS (ICSPCS) / [ed] Wysocki, TA Wysocki, BJ, IEEE , 2018Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we conduct an analysis of variance (ANOVA) on opinion scores for MPEG-4 scalable video coding (SVC) and advanced video coding (AVC) standards. This work resorts on a publicly available database providing opinion scores from subjective experiments for several scenarios such as different bit rates and resolutions. In particular, ANOVA is used for statistical hypothesis testing to compare two or more sets of opinion scores instead of being constrained to pairs of sets of opinion scores as would be the case for t-tests. As the ANOVA tests of the different scenarios are performed for mean opinion scores (MOS), box plots are also provided in order to assess the distribution of the opinion scores around the median. It is shown that the opinion scores given to the reference videos in SVC and AVC for different resolutions are statistically significantly similar regardless of the content. Further, for the opinion scores of the considered database, the ANOVA tests support the hypothesis that AVC generally outperforms SVC although the performance difference may be less pronounced for higher bit rates. This work also shows that additional insights on the results of subjective experiments can be obtained by extending the analysis of opinion scores beyond MOS to ANOVA tests and box plots.

Place, publisher, year, edition, pages
IEEE, 2018
National Category
Telecommunications
Identifiers
urn:nbn:se:bth-17694 (URN)000458665600006 ()
Conference
12th International Conference on Signal Processing and Communication Systems (ICSPCS), Cairns,DEC 17-19
Funder
Knowledge Foundation, 20170056
Available from: 2019-03-07 Created: 2019-03-07 Last updated: 2019-04-05Bibliographically approved
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