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Bertoni, Marco, ProfessorORCID iD iconorcid.org/0000-0002-5076-3300
Alternative names
Biography [eng]

Marco Bertoni has an MSc in Management Engineering from the University of Bergamo (2004) and a Doctoral Degree in Mechanical Engineering from Politecnico of Milano (2008). He boasts over 15 years of academic expertise in product development, design thinking, system engineering, and knowledge management. Currently serving as Professor in Mechanical Engineering at Blekinge Institute of Technology, he is Deputy Head of Department for the Mechanical Engineering subject and co-chair for the ‘Design of Product-Service Systems’ SIG within the Design Society. Marco describes himself as an ambidextrous thinker who loves to observe situations and people’s behaviours, making sense of them to explore opportunities for innovation across boundaries and disciplines. His research focuses on applying modelling and simulation to facilitate cross-functional decision-making in the initial phases of PSS design. Marco lives in the Swedish city of Karlskrona with his family, and in his spare time, he is an active football player and a passionate cyclist.

Publications (10 of 85) Show all publications
Monetti, F. M., Bertoni, M. & Maffei, A. (2024). A Systematic Literature Review: Key Performance Indicators on Feeding-as-a-Service. In: 11th Swedish Production Symposium (SPS): . Paper presented at 11th Swedish Production Symposium (SPS), Trollhättan, 23th April - 25th April. Trollhättan
Open this publication in new window or tab >>A Systematic Literature Review: Key Performance Indicators on Feeding-as-a-Service
2024 (English)In: 11th Swedish Production Symposium (SPS), Trollhättan, 2024Conference paper, Published paper (Refereed)
Abstract [en]

In the evolving landscape of modern manufacturing, a novel concept known as Feeding-as-a-Service (FaaS) is emerging, part of the larger Automationas-a-Service (AaaS) framework. FaaS aims to optimize feeding systems in cloud manufacturing environments to meet the demands of mass customization and allow for quick responses to production changes. Therefore, it fits into the Manufacturingas-a-Service (MaaS) system as well. As the manufacturing industry undergoes significant transformations through automation and service-oriented models, understanding how FaaS fits into the other frameworks is essential.

This study presents a systematic literature review with two primary objectives: first, to contextualize FaaS within AaaS and MaaS, highlighting similarities, differences, and distinctive characteristics; second, to identify and clarify the essential Key Performance Indicators (KPIs) crucial for its strategic implementation. KPIs are pivotal metrics guiding organizations toward manufacturing excellence.

In this context, common KPIs focus on efficiency and quality, such as resource utilization, and error rates. Other KPIs are also crucial, such as the ones related to cost reduction and customer satisfaction. For FaaS, the most relevant include also data security, data management, and network speed.

This research provides a valuable KPI framework for FaaS developers, aiding in strategic decision-making and deployment in industrial settings. It also contributes to a broader understanding of KPIs in manufacturing, which benefits both researchers and industrial practitioners.

The results of the review, though, fail to address other crucial indicators for ‘as-a-Service’ business, such as Churn Rate and Total Contract Value. Future research will address these limitations through methods ranging from questionnaires to practitioner interviews, with the aim of gathering the knowledge needed for real-world implementations.

Place, publisher, year, edition, pages
Trollhättan: , 2024
Keywords
Key performance indicators, feeding-as-a-service, automation-as-aservice, manufacturing-as-a-service, cloud manufacturing
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Mechanical Engineering
Identifiers
urn:nbn:se:bth-25966 (URN)
Conference
11th Swedish Production Symposium (SPS), Trollhättan, 23th April - 25th April
Available from: 2024-02-15 Created: 2024-02-15 Last updated: 2024-02-20Bibliographically approved
Dozio, N. (2024). Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention. Virtual Reality, 28(51)
Open this publication in new window or tab >>Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention
2024 (English)In: Virtual Reality, ISSN 1359-4338, E-ISSN 1434-9957, Vol. 28, no 51Article in journal (Refereed) Published
Abstract [en]

The role played by emotions and attention is crucial for the development of advanced driver assistance systems that improve safety by flexibly adapting to the current state of the driver. In the present study, we used immersive virtual reality as a testing tool to investigate how different emotional states affect drivers’ attention in a divided attention task. Two different emotional states, diversified by valence and arousal, were induced before performing a divided attention task in a driving simulation. The experimental task developed for this study allowed us to explore if and how two different emotional states can affect the way drivers divide their attention between a central driving-related task and a peripheral visual task. Our results showed that scared drivers presented lower reaction times at the central task compared to relaxed drivers. On the contrary, the emotional state did not affect the performance at the peripheral task, which revealed instead a significant effect of the eccentricity at which the visual stimuli were presented, influencing both the accuracy of targets’ perception and participants’ reaction times.

Keywords
Virtual reality, Attention, Emotions, ADAS
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:bth-25998 (URN)10.1007/s10055-024-00950-z (DOI)
Available from: 2024-02-27 Created: 2024-02-27 Last updated: 2024-02-27
Bertoni, A. & Bertoni, M. (2023). A 10-year teachers' journey toward CDIO: lessons learned for dealing with students, companies, and yourself. In: Joel Midemalm, Amir Vadiee, Elisabeth Uhlemann, Fredrik Georgsson, Gunilla Carlsson- Kvarnlöf, Jonas Månsson, Kristina Edström, Lennart Pettersson, Pedher Johansson (Ed.), Bidrag från den 9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar: . Paper presented at 9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar, 22-23 november 2023, Mälardalens universitet, Västerås (pp. 211-220). Mälardalens universitet
Open this publication in new window or tab >>A 10-year teachers' journey toward CDIO: lessons learned for dealing with students, companies, and yourself
2023 (English)In: Bidrag från den 9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar / [ed] Joel Midemalm, Amir Vadiee, Elisabeth Uhlemann, Fredrik Georgsson, Gunilla Carlsson- Kvarnlöf, Jonas Månsson, Kristina Edström, Lennart Pettersson, Pedher Johansson, Mälardalens universitet, 2023, p. 211-220Conference paper, Published paper (Refereed)
Abstract [en]

The paper summarizes the experiences of working for a decade to promote the transition of courses toward the CDIO framework. It presents a list of lessons learned when applying the CDIO principles in master-level classes in the field of Mechanical Engineering. The paper aims to formalize operational guidelines, serving as a platform for further discussion and as a set of practical recommendations for teachers and educators initially redesigning their courses toward a more CDIO-oriented structure. The paper initially presents the rationale formoving toward CDIO and describes where and how data were collected. Further, it lists several lessons learned for teachers on (1) how to support students in maximizing their learning opportunities in a CDIO context, (2) how to manage the relationship and engagement with company partners, dealing with expectations, trust, flexibility, and visibility.

Place, publisher, year, edition, pages
Mälardalens universitet, 2023
Keywords
CDIO implementation, Mechanical Engineering, Lessons Learned, Guidelines
National Category
Other Mechanical Engineering Learning
Identifiers
urn:nbn:se:bth-25682 (URN)9789174856200 (ISBN)
Conference
9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar, 22-23 november 2023, Mälardalens universitet, Västerås
Available from: 2023-12-05 Created: 2023-12-05 Last updated: 2024-01-11Bibliographically approved
Scurati, G. W., Kwok, S. Y., Ferrise, F. & Bertoni, M. (2023). A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION. In: Proceedings of the Design Society: . Paper presented at 24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023 (pp. 415-424). Cambridge University Press, 3
Open this publication in new window or tab >>A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION
2023 (English)In: Proceedings of the Design Society, Cambridge University Press, 2023, Vol. 3, p. 415-424Conference paper, Published paper (Refereed)
Abstract [en]

Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. We present a pilot study investigating the potential of a board game on sustainability risks and opportunities in product development and life cycle, performing a test with different student audiences. The paper discusses our results of the experiment, including a survey following the game, qualitative analysis of students' feedback, and observations during the game sessions. Additionally, we relate insights from students' reflections to CDIO learning objectives. We then illustrate lessons learned and the potential advantages of using the game compared to other teaching approaches and as a complementary tool. Finally, we propose future directions and recommendations for the use of the board game and game-based learning in sustainability education with different student audiences. © The Author(s), 2023. Published by Cambridge University Press.

Place, publisher, year, edition, pages
Cambridge University Press, 2023
Series
Proceedings of the Design Society, E-ISSN 2732-527X ; 3
Keywords
Early design phases, Education, Game Based Learning, Serious Game, Sustainability, Life cycle, Students, Sustainable development, Academic institutions, Attitude change, Board games, Early design phasis, Game-based Learning, Learning approach, Learning outcome, Multi-disciplinary collaborations, Pilot studies, Sustainability education, Serious games
National Category
Learning
Identifiers
urn:nbn:se:bth-25256 (URN)10.1017/pds.2023.42 (DOI)2-s2.0-85165437954 (Scopus ID)
Conference
24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023
Available from: 2023-08-08 Created: 2023-08-08 Last updated: 2023-08-08Bibliographically approved
Bertoni, M. & Thorn, S. (2023). A VALUE-DRIVEN DESIGN APPROACH FOR THE VIRTUAL VERIFICATION AND VALIDATION OF AUTONOMOUS VEHICLE SOLUTIONS. In: Otto K. (Ed.), Proceedings of the Design Society: . Paper presented at 24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023 (pp. 435-444). Cambridge University Press, 3
Open this publication in new window or tab >>A VALUE-DRIVEN DESIGN APPROACH FOR THE VIRTUAL VERIFICATION AND VALIDATION OF AUTONOMOUS VEHICLE SOLUTIONS
2023 (English)In: Proceedings of the Design Society / [ed] Otto K., Cambridge University Press, 2023, Vol. 3, p. 435-444Conference paper, Published paper (Refereed)
Abstract [en]

Autonomous vehicle solutions (AVS) are regarded as a major enabling technology to support the realization of 'total site solutions' in the construction equipment industry. Their full-scale deployment is hindered today by the need to test autonomous driving capabilities against the varying conditions an AVS is expected to be exposed to during its lifetime. Therefore, using virtual simulation environments is common to overcome the cost and time limitations of physical testing. A caveat in this virtual verification and validation (V&V) work is how to trade off the 'realism' of the V&V output (using high-fidelity models across many scenarios) against computational time. This research investigates expectations and needs for value-driven decision support in the virtual V&V process, proposing an approach and a tool to raise awareness among decision-makers about the value associated with using selected simulation models/components in the virtual verification and validation task for AVS. Verification activities performed on the initial prototype show that its main benefit lies in facilitating cross-domain negotiations and knowledge sharing when negotiating the desired features of the virtual simulation environment. © The Author(s), 2023. Published by Cambridge University Press.

Place, publisher, year, edition, pages
Cambridge University Press, 2023
Series
Proceedings of the Design Society, E-ISSN 2732-527X ; 3
Keywords
Case study, Digital / Digitised engineering value chains, Systems Engineering (SE), Value-Driven Design, Virtual Engineering (VE), Autonomous vehicles, Construction equipment, Decision support systems, Economic and social effects, Virtual reality, Case-studies, Digital / digitized engineering value chain, System engineering, Value chains, Verification-and-validation, Virtual engineering, Virtual simulation environments, Decision making
National Category
Other Mechanical Engineering
Identifiers
urn:nbn:se:bth-25252 (URN)10.1017/pds.2023.44 (DOI)2-s2.0-85165466406 (Scopus ID)
Conference
24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023
Projects
VaVim
Funder
Vinnova, 2021-05178
Available from: 2023-08-08 Created: 2023-08-08 Last updated: 2023-08-08Bibliographically approved
Scurati, G. W., Dozio, N., Ferrise, F. & Bertoni, M. (2023). BEYOND THE OVERVIEW EFFECT: A VIRTUAL REALITY EXPERIENCE FOR SUSTAINABILITY AWARENESS IN DECISION-MAKING. In: Otto K. (Ed.), Proceedings of the Design Society: . Paper presented at 24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023 (pp. 777-786). Cambridge University Press, 3
Open this publication in new window or tab >>BEYOND THE OVERVIEW EFFECT: A VIRTUAL REALITY EXPERIENCE FOR SUSTAINABILITY AWARENESS IN DECISION-MAKING
2023 (English)In: Proceedings of the Design Society / [ed] Otto K., Cambridge University Press, 2023, Vol. 3, p. 777-786Conference paper, Published paper (Refereed)
Abstract [en]

The challenges of sustainable development require a consistent transformation of decision-making practices in society and in the industry. In this regard, Virtual Reality (VR) is an effective tool, providing experiences that are not accessible in the real world. The overview effect is a feeling of interconnectedness and responsibility towards our planet and its inhabitants described by astronauts after seeing the Earth during spaceflights. We present a VR application merging the overview effect with data visualization. We illustrate the design process and perform a pilot test to assess the emotions raised by the VR experience. Furthermore, we report feedback from design engineering and sustainability experts discussing the applications' potential in decision-making contexts, including product development processes. © The Author(s), 2023. Published by Cambridge University Press.

Place, publisher, year, edition, pages
Cambridge University Press, 2023
Series
Proceedings of the Design Society, E-ISSN 2732-527X ; 3
Keywords
Decision making, Emotional design, Human behaviour in design, Sustainability, Virtual reality, Behavioral research, Data visualization, Earth (planet), Manned space flight, Product design, Sustainable development, Consistent transformations, Decision-making practices, Decisions makings, Design-process, Effective tool, Human behaviour in designs, Pilot tests, Real-world, Virtual reality experiences
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-25255 (URN)10.1017/pds.2023.78 (DOI)2-s2.0-85165442603 (Scopus ID)
Conference
24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023
Available from: 2023-08-08 Created: 2023-08-08 Last updated: 2023-08-08Bibliographically approved
Bertoni, M. & Peverada, E. (2023). Engineering design for the cultural world heritage: Reflections from the implementation of a challenge-based learning approach.. In: Joel Midemalm, Amir Vadiee, Elisabeth Uhlemann, Fredrik Georgsson, Gunilla Carlsson- Kvarnlöf, Jonas Månsson, Kristina Edström, Lennart Pettersson, Pedher Johansson (Ed.), Bidrag från den 9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar: . Paper presented at 9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar, 22-23 november 2023, Mälardalens universitet, Västerås. Mälardalens universitet
Open this publication in new window or tab >>Engineering design for the cultural world heritage: Reflections from the implementation of a challenge-based learning approach.
2023 (English)In: Bidrag från den 9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar / [ed] Joel Midemalm, Amir Vadiee, Elisabeth Uhlemann, Fredrik Georgsson, Gunilla Carlsson- Kvarnlöf, Jonas Månsson, Kristina Edström, Lennart Pettersson, Pedher Johansson, Mälardalens universitet, 2023Conference paper, Published paper (Refereed)
Abstract [en]

Ingenjörsmässighet today is a matter of being able to engineer complex and multifaceted systems, to empathize with users, clients, and stakeholders to know more (and know better) about the problems to be solved, and to judge the ‘goodness’ of proposed solutions across social, political, technological, cultural and environmental values. Challenge-Based Learning (CBL) has been promoted in recent years as a means for students to align the acquisition of disciplinary knowledge with the development of transversal competencies while working on authentic and sociotechnical societal problems. This paper aims to contribute to the CBL discussion by presenting the lessons learned related to conducting engineering design projects with a focus on issues and themes related to innovation in the cultural heritage domain. The paper describes how engineering design projects at the undergraduate level have been set up and conducted to cope with different innovation challenges related to the World Heritage Site of the city of Karlskrona in Sweden. It elaborates on how design projects with a cultural heritage theme can leverage how students learn about ‘softer’ and more intangible dimensions of ‘value’ (for products, systems and services). 

Place, publisher, year, edition, pages
Mälardalens universitet, 2023
Keywords
Challenge-Based Learning, Design Thinking, value innovation, Cultural World Heritage.
National Category
Other Mechanical Engineering
Research subject
Mechanical Engineering
Identifiers
urn:nbn:se:bth-25645 (URN)978-91-7485-620-0 (ISBN)
Conference
9:e utvecklingskonferensen för Sveriges ingenjörsutbildningar, 22-23 november 2023, Mälardalens universitet, Västerås
Funder
Knowledge Foundation, 20210029
Available from: 2023-11-24 Created: 2023-11-24 Last updated: 2023-12-04Bibliographically approved
Pezzotta, G., Arioli, V., Adrodegari, F., Rapaccini, M., Saccani, N., Rakic, S., . . . Gaiardelli, P. (2023). The Digital Servitization of Manufacturing Sector: Evidence from a Worldwide Digital Servitization Survey. In: Erlend Alfnes, Anita Romsdal, Jan Ola Strandhagen, Gregor von Cieminski, David Romero (Ed.), Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures: IFIP WG 5.7 International Conference, APMS 2023, Trondheim, Norway, September 17–21, 2023, Proceedings, Part II. Paper presented at IFIP WG 5.7 International Conference, APMS 2023, Trondheim, Norway, September 17–21, 2023 (pp. 165-180). Springer
Open this publication in new window or tab >>The Digital Servitization of Manufacturing Sector: Evidence from a Worldwide Digital Servitization Survey
Show others...
2023 (English)In: Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures: IFIP WG 5.7 International Conference, APMS 2023, Trondheim, Norway, September 17–21, 2023, Proceedings, Part II / [ed] Erlend Alfnes, Anita Romsdal, Jan Ola Strandhagen, Gregor von Cieminski, David Romero, Springer, 2023, p. 165-180Conference paper, Published paper (Refereed)
Abstract [en]

To boost revenues and create a lasting competitive advantage in the present global market, an increasing number of manufacturing companies are experimenting with shifting from product-centric offerings to service solutions leveraging digital technologies according to the Industry 4.0 paradigm. This (digital) transformation, known as “Digital Servitization”, aims to provide new (digital) services and/or enhance existing ones. Yet, this transformation is challenging and manufacturing companies frequently have trouble meeting their expectations. To shed light on the current state of the Digital Servitization trend in the global manufacturing sector, researchers involved in the ASAP Service Management Forum and the IFIP WG5.7 Special Interest Group on “Service Systems Design, Engineering and Management” have conducted an international survey targeting manufacturing SME managers. The main survey objectives are twofold: (i) to analyse how manufacturing companies are implementing digital technologies to support their Digital Servitization transformation from traditional business models based on product sales to models focused on service delivery, and (ii) to identify which critical issues and best practices are characterizing the Digital Servitization transformation of manufacturing companies. Survey results have demonstrated a rising trend in the global manufacturing sector towards the use of digital technologies for service delivery, but more mature servitization strategies, data management activities, coordination efforts at the ecosystem level, and supporting tools for conscious decisions in the delivery of (digital) services are still required to succeed in the new Digital Servitization arena.

Place, publisher, year, edition, pages
Springer, 2023
Series
IFIP Advances in Information and Communication Technology, ISSN 1868-4238, E-ISSN 1868-422X ; 690
Keywords
Digital Servitization, Survey, Industry 4.0, Product-Service System
National Category
Other Mechanical Engineering
Research subject
Mechanical Engineering
Identifiers
urn:nbn:se:bth-25404 (URN)10.1007/978-3-031-43666-6_12 (DOI)2-s2.0-85174447438 (Scopus ID)9783031436659 (ISBN)
Conference
IFIP WG 5.7 International Conference, APMS 2023, Trondheim, Norway, September 17–21, 2023
Available from: 2023-09-19 Created: 2023-09-19 Last updated: 2024-01-31Bibliographically approved
Bertoni, M. (2023). Towards Digital Immersive Experiences for Collaborative Value Co-creation in Design. In: Collaborative Networks in Digitalization and Society 5.0: 24th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2023, Valencia, Spain, September 27–29, 2023, Proceedings. Paper presented at PRO-VE 2023 24th IFIP / Socolnet Working Conference on Virtual Enterprises, Valencia, 27-29 sept 2023 (pp. 193-206). Springer Science+Business Media B.V.
Open this publication in new window or tab >>Towards Digital Immersive Experiences for Collaborative Value Co-creation in Design
2023 (English)In: Collaborative Networks in Digitalization and Society 5.0: 24th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2023, Valencia, Spain, September 27–29, 2023, Proceedings, Springer Science+Business Media B.V., 2023, p. 193-206Conference paper, Published paper (Refereed)
Abstract [en]

The metaverse, which is often described as featuring a range of technologies for Extended Reality (XR) to consume and digest information from large and complex Digital Twins (DTs), is often discussed as one of the pillars of Industry 5.0 transformation. Immersive computer-generated environments based on DT and XR are highlighted as cornerstone technologies for the future of product and system design. While they are expected to become a commodity in the engineering toolbox in the next 20 years, little is known about how to set up and implement such environments to maximize innovation and collaboration capabilities in design. This article discusses the high-level gaps that remain before the vision of the metaverse in design is realized. It further draws a roadmap, based on four major tracks, that pinpoints research areas, methodological approaches and capabilities needed to develop and realise digital immersive experiences for collaborative value co-creation in design.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2023
Series
IFIP Advances in Information and Communication Technology, ISSN 18684238 ; 688
Keywords
Digital Twins - eXtended Reality - value co-creation - engineering design
National Category
Other Mechanical Engineering
Research subject
Mechanical Engineering
Identifiers
urn:nbn:se:bth-25279 (URN)10.1007/978-3-031-42622-3_14 (DOI)2-s2.0-85174436744 (Scopus ID)9783031426216 (ISBN)
Conference
PRO-VE 2023 24th IFIP / Socolnet Working Conference on Virtual Enterprises, Valencia, 27-29 sept 2023
Funder
Knowledge Foundation, 20180159Vinnova, 2022-00578Vinnova, 2021-02551
Available from: 2023-08-16 Created: 2023-08-16 Last updated: 2023-11-15Bibliographically approved
Bertoni, M. (2022). Boosting Value Co-creation in Design Through the Product-Service System Digital Twin: Questions to Be Answered. In: Camarinha-Matos, L.M., Ortiz, A., Boucher, X., Osório, A.L. (Ed.), Collaborative Networks in Digitalization and Society 5.0: . Paper presented at 23rd IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2022, Lisbon 19 September through 21 September 2022 (pp. 592-602). Springer Science+Business Media B.V., 622
Open this publication in new window or tab >>Boosting Value Co-creation in Design Through the Product-Service System Digital Twin: Questions to Be Answered
2022 (English)In: Collaborative Networks in Digitalization and Society 5.0 / [ed] Camarinha-Matos, L.M., Ortiz, A., Boucher, X., Osório, A.L., Springer Science+Business Media B.V., 2022, Vol. 622, p. 592-602Conference paper, Published paper (Refereed)
Abstract [en]

Digital Twins (DTs) are among the most hyped technologies of the 2020 s. Yet, the research dealing with the use of DTs in early Product-Service Systems design remains insufficiently systematized. Based on the findings of multiple-case studies in the Swedish manufacturing industry, the objective of this paper is to collect and present a set of ‘questions that need to be answered’ to foster the development and utilization of DTs in the PSS realm. The results highlight how the DTs should be composed of several layers to boost value co-creation in design, in a way to incorporate the digital ‘counterpart’ for more abstract entities, from processes to human behaviors to more intangible assets. © 2022, IFIP International Federation for Information Processing.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2022
Series
IFIP Advances in Information and Communication Technology, ISSN 1868-4238, E-ISSN 1868-422X
Keywords
Circularity, Digital Twins, Product-Service Systems, Servitization, Behavioral research, Development and utilizations, Manufacturing industries, Multiple-case study, Service system designs, Set of questions, Swedishs, Value co creations, Product design
National Category
Other Mechanical Engineering
Identifiers
urn:nbn:se:bth-23751 (URN)10.1007/978-3-031-14844-6_47 (DOI)2-s2.0-85138997701 (Scopus ID)9783031148439 (ISBN)
Conference
23rd IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2022, Lisbon 19 September through 21 September 2022
Available from: 2022-10-14 Created: 2022-10-14 Last updated: 2024-01-11Bibliographically approved
Projects
Model Driven Development and Decision Support – MD3S [20120278, 20180159]; Blekinge Institute of Technology, Faculty of Engineering, Department of Mechanical Engineering; Publications
Toller Melén, C. N. & Watz, M. (2023). Collaborative Value Exploration for Early Product-Service Systems Design: A Group Model Building Approach. In: Luis M. Camarinha-Matos, Xavier Boucher, Angel Ortiz (Ed.), Collaborative Networks in Digitalization and Society 5.0: 24th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2023, Valencia, Spain, September 27–29, 2023, Proceedings. Paper presented at 24th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2023, Valencia, 27 September through 29 September 2023 (pp. 240-252). Springer Science+Business Media B.V.Villamil Velasquez, C. (2023). Guidance in developing a sustainability product portfolio in manufacturing companies. (Doctoral dissertation). Karlskrona: Blekinge Tekniska HögskolaVillamil Velasquez, C., Schulte, J. & Hallstedt, S. (2023). Implementing sustainability in product portfolio development through digitalization and a game-based approach. Sustainable Production and Consumption, 40, 277-296Elfsberg, J. (2023). Innovation Engineering in Practice: Bridging Exploration and Exploitation in Large Manufacturing Incumbents. (Doctoral dissertation). Karlskrona: Blekinge Tekniska HögskolaShahid, S., Andreasson, E., Petersson, V., Gukhool, W., Kang, Y. & Kao-Walter, S. (2023). Simplified Characterization of Anisotropic Yield Criteria for an Injection-Molded Polymer Material. Polymers, 15(23), Article ID 4520. Bertoni, M. (2023). Towards Digital Immersive Experiences for Collaborative Value Co-creation in Design. In: Collaborative Networks in Digitalization and Society 5.0: 24th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2023, Valencia, Spain, September 27–29, 2023, Proceedings. Paper presented at PRO-VE 2023 24th IFIP / Socolnet Working Conference on Virtual Enterprises, Valencia, 27-29 sept 2023 (pp. 193-206). Springer Science+Business Media B.V.Bertoni, A. & Machchhar, R. J. (2022). A Framework to Address Complexity and Changeability in the Design of Circular Product-Service Systems. In: Kim D.Y., von Cieminski G., Romero D. (Ed.), Advances in Production Management Systems: Smart Manufacturing and Logistics Systems: Turning Ideas into Action, PT II. Paper presented at WG 5.7 International Conference on Advances in Production Management Systems, APMS 2022, Gyeongju, South Korea, 25 September through 29 September 2022 (pp. 19-25). Springer Science+Business Media B.V.Scurati, G. W., Bertoni, A. & Bertoni, M. (2022). Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping. In: Camarinha-Matos L.M., Ortiz A., Boucher X., Osório A.L. (Ed.), Collaborative Networks in Digitalization and Society 5.0: . Paper presented at 23rd IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2022, Lisbon, 19 September through 21 September 2022 (pp. 613-622). Springer Science+Business Media B.V., 622Machchhar, R. J., Toller, C. N., Bertoni, A. & Bertoni, M. (2022). Data-driven value creation in Smart Product-Service System design: State-of-the-art and research directions. Computers in industry (Print), 137, Article ID 103606. Bertoni, M. & Bertoni, A. (2022). Designing solutions with the product-service systems digital twin: What is now and what is next?. Computers in industry (Print), 138, Article ID 103629.
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-5076-3300

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