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Publications (10 of 26) Show all publications
Andersson, K., Landén, E. & Goswami, P. (2024). Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics. In: IEEE Gaming, Entertainment, and Media Conference, GEM 2024: . Paper presented at IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Turin, June 5-7 2024. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
2024 (English)In: IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Institute of Electrical and Electronics Engineers (IEEE), 2024Conference paper, Published paper (Refereed)
Abstract [en]

This study explores foveated rendering for its quality impact on players in virtual reality (VR) video game settings. Foveated rendering has the potential to decrease the performance cost by only rendering the part of the scene where the user is looking at a higher resolution, which it achieves with the use of an eye tracker. A user study is conducted to test the perceived visualquality by playing a fast-paced shooter game that requires manyeye and head movements using a head-mounted display (HMD). The game is played with three different types of foveation: no foveation, static, and dynamic foveated rendering. Results show that the majority of participants did not notice a difference in the visual quality between the foveated and non-foveated game versions.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2024
Keywords
Foveated rendering, Virtual Reality, Interactive Video Games
National Category
Human Computer Interaction
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-26362 (URN)10.1109/GEM61861.2024.10585690 (DOI)001281983200110 ()2-s2.0-85199491056 (Scopus ID)9798350374537 (ISBN)
Conference
IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Turin, June 5-7 2024
Available from: 2024-06-11 Created: 2024-06-11 Last updated: 2024-09-11Bibliographically approved
Andreasson, S., Östergaard, L. & Goswami, P. (2024). Parallel spatiotemporally adaptive DEM-based snow simulation. Paper presented at High Performance Graphics, HPG 2024, Denver, July 26-28 2024. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(3), Article ID 50.
Open this publication in new window or tab >>Parallel spatiotemporally adaptive DEM-based snow simulation
2024 (English)In: Proceedings of the ACM on Computer Graphics and Interactive Techniques, E-ISSN 2577-6193, Vol. 7, no 3, article id 50Article in journal (Refereed) Published
Abstract [en]

This paper applies spatial and temporal adaptivity to an existing discrete element method (DEM) based snow simulation on the GPU. For spatial adaptivity, visually significant spatial regions are identified and simulated at varying resolutions. To this end, we propose efficient splitting and merging to generate adaptive resolution while maintaining the simulation stability. We obtain further optimization by skipping computation on temporally inactive regions. In agreement with the base solver, our method also operates almost entirely on the GPU, which includes operations like activity determination, merging, and splitting of the particles. We demonstrate that a speedup of three times or more of the original non-adaptive simulation can be achieved on scenes containing about 3 million particles. We also discuss the advantages and drawbacks of our spatiotemporal optimization in different simulation scenarios.

Place, publisher, year, edition, pages
ACM Digital Library, 2024
Keywords
Snow simulation, adaptive simulation, spatial adaptivity, temporal adaptivity, GPU, high performance
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-26794 (URN)10.1145/3675374 (DOI)001303603000003 ()2-s2.0-85201156920 (Scopus ID)
Conference
High Performance Graphics, HPG 2024, Denver, July 26-28 2024
Available from: 2024-08-12 Created: 2024-08-12 Last updated: 2024-09-11Bibliographically approved
Goswami, P. (2024). Snow and Ice Animation Methods in Computer Graphics. Paper presented at Eurographics 2024. Computer graphics forum (Print), 43(2), Article ID e15059.
Open this publication in new window or tab >>Snow and Ice Animation Methods in Computer Graphics
2024 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 43, no 2, article id e15059Article in journal (Refereed) Published
Abstract [en]

Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG). The applications of snow and ice in CG are varied, ranging from generating realistic background landscapes to avalanches and physical interaction with objects in movies, games, etc. Over the past two decades, several methods have been proposed to capture the time-evolving physical appearance or simulation of snow and ice using different models at different scales. This state-of-the-art report aims to identify existing animation methods in the field, provide an up-to-date summary of the research in CG, and identify gaps for promising future work. Furthermore, we also attempt to identify the primarily related work done on snow and ice in some other disciplines, such as civil or mechanical engineering, and draw a parallel with the similarities and differences in CG.

Place, publisher, year, edition, pages
John Wiley & Sons, 2024
Keywords
CCS concepts, snow, ice, procedural animation, computer graphics, CG, Computing methodologies → Physical simulation
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-26124 (URN)10.1111/cgf.15059 (DOI)001216639600001 ()2-s2.0-85191813062 (Scopus ID)
Conference
Eurographics 2024
Available from: 2024-04-22 Created: 2024-04-22 Last updated: 2024-06-24Bibliographically approved
Hu, Y., Tutschku, K., Boeva, V., Goswami, P., Abghari, S. & Sundstedt, V. (2024). Towards an Ethical and Data Privacy Metrology for AI-Enriched Human-Centered XR Systems. In: 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2024 - Proceedings: . Paper presented at 3rd IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2024, St Albans, Oct 21-23, 2024 (pp. 119-124). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Towards an Ethical and Data Privacy Metrology for AI-Enriched Human-Centered XR Systems
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2024 (English)In: 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2024 - Proceedings, Institute of Electrical and Electronics Engineers (IEEE), 2024, p. 119-124Conference paper, Published paper (Refereed)
Abstract [en]

This paper works towards an initial ontology of assessment techniques for building AI-enriched human-centered XR systems, denoted Intelligent Realities (IRs). Rather than connecting technologies, our work analyses the characteristics and requirements of IRs of being 'human-centered' and creates an ontology of techniques to assess and measure these features. To achieve this, we use an approach based on Formal Concept Analysis (FCA) to establish a concept hierarchy from a set of critical concepts in the area and their properties. The novel concept defines a metrology, i.e., a set of concepts and units of measurement that can be used to shape the architecture of human-centered XR and metaverse systems. Our work focuses particularly on the ethical and privacy needs of system design. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2024
Keywords
data privacy, ethics, extended reality, human-centered, intelligent realities, metrology, Anonymity, Units of measurement, Assessment technique, Concept hierarchies, Formal concepts analysis, Intelligent reality, Novel concept, Ontology's, Property, Work analysis, Differential privacy
National Category
Artificial Intelligence Human Computer Interaction Computer Sciences
Identifiers
urn:nbn:se:bth-27444 (URN)10.1109/MetroXRAINE62247.2024.10796457 (DOI)2-s2.0-85216093674 (Scopus ID)9798350378009 (ISBN)
Conference
3rd IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2024, St Albans, Oct 21-23, 2024
Available from: 2025-02-11 Created: 2025-02-11 Last updated: 2025-02-11Bibliographically approved
Hu, Y., Goswami, P. & Sundstedt, V. (2023). A Review on XR in Home-based Nursing Education. In: HEALTHINFO 2023: The Eighth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing. Paper presented at HEALTHINFO 2023 : The Eighth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing, Valencia, 13/11 - 17/11 2023 (pp. 39-43). International Academy, Research, and Industry Association (IARIA)
Open this publication in new window or tab >>A Review on XR in Home-based Nursing Education
2023 (English)In: HEALTHINFO 2023: The Eighth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing, International Academy, Research, and Industry Association (IARIA) , 2023, p. 39-43Conference paper, Published paper (Refereed)
Abstract [en]

Recent developments using extended reality (XR) technologies have allowed for increased use in healthcare in the last few years. This review paper explores how XR applications are utilized in home-based nursing education, in particular, to identify future challenges and opportunities. The systematic literature review evaluates relevant extracted papers based on publication information, XR technology used for education purposes, target users, and study design and evaluation, including sample size. The results show potential for using XR technologies in home-based nursing education. In particular, Virtual Reality (VR) has become quite popular and the most used to date. However, Augmented Reality (AR) has also emerged as an alternative for the future.

Place, publisher, year, edition, pages
International Academy, Research, and Industry Association (IARIA), 2023
National Category
Computer Systems
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-25602 (URN)9781685581053 (ISBN)
Conference
HEALTHINFO 2023 : The Eighth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing, Valencia, 13/11 - 17/11 2023
Funder
Knowledge Foundation, 20220068
Available from: 2023-11-13 Created: 2023-11-13 Last updated: 2023-12-28Bibliographically approved
Goswami, P., Johansson, H. & Cheddad, A. (2023). Animated lightning bolt generation using machine learning. In: 12th International Conference on Image Processing Theory, Tools and Applications, IPTA 2023: . Paper presented at 12th International Conference on Image Processing Theory, Tools and Applications, IPTA 2023, Paris, 16 October through 19 October 2023. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Animated lightning bolt generation using machine learning
2023 (English)In: 12th International Conference on Image Processing Theory, Tools and Applications, IPTA 2023, Institute of Electrical and Electronics Engineers (IEEE), 2023Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we investigate the possibility of leveraging the predictive power of machine learning to generate animated lightning bolts in the image space efficiently. To this end, we selected state-of-the-art machine learning architectures based on Generative Adversarial Network (GAN) and trained them on the commonly available videos. We demonstrate that visually convincing animations are achievable even when employing a limited dataset. The visual realism of the generated sequences of lightning bolts is assessed by conducting a user study on the participants.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
Keywords
lightning, animation, GAN, machine learning
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-25819 (URN)10.1109/IPTA59101.2023.10320085 (DOI)2-s2.0-85179547685 (Scopus ID)9798350325416 (ISBN)
Conference
12th International Conference on Image Processing Theory, Tools and Applications, IPTA 2023, Paris, 16 October through 19 October 2023
Available from: 2023-12-27 Created: 2023-12-27 Last updated: 2024-01-05Bibliographically approved
Jagtap, S. & Goswami, P. (2023). Design of Artificial Intelligence-Based Products: Barriers and Enablers. In: Amaresh Chakrabarti, Vishal Singh (Ed.), Amaresh Chakrabarti, Vishal Singh (Ed.), Design in the Era of Industry 4.0, Volume 3: Proceedings of ICoRD 2023. Paper presented at 9th International Conference on Research into Design, ICoRD 2023, Bangalore, Jan 9-11, 2023 (pp. 647-658). Springer, 346
Open this publication in new window or tab >>Design of Artificial Intelligence-Based Products: Barriers and Enablers
2023 (English)In: Design in the Era of Industry 4.0, Volume 3: Proceedings of ICoRD 2023 / [ed] Amaresh Chakrabarti, Vishal Singh, Springer, 2023, Vol. 346, p. 647-658Conference paper, Published paper (Refereed)
Abstract [en]

Artificial Intelligence (AI) embodied products are becoming ubiquitous in the modern world. Organizations are hence updating themselves to design and develop such products. In this paper, we aim at identifying enablers and barriers in designing such products across several sectors. Our analysis of a broad range of literature in this field allowed us to identify these enablers and barriers. We have developed SOTCUT and SEECUT models representing these enablers and barriers. We have discussed implication of the findings for the practice of designing AI-embodied products.

Place, publisher, year, edition, pages
Springer, 2023
Series
Smart Innovation, Systems and Technologies (SIST), ISSN 2190-3018, E-ISSN 2190-3026
Keywords
Artificial intelligence (AI), Design practice, Barriers, Enablers
National Category
Computer Sciences Design
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-25201 (URN)10.1007/978-981-99-0428-0_53 (DOI)2-s2.0-85205372119 (Scopus ID)9789819904273 (ISBN)
Conference
9th International Conference on Research into Design, ICoRD 2023, Bangalore, Jan 9-11, 2023
Available from: 2023-07-28 Created: 2023-07-28 Last updated: 2024-10-14Bibliographically approved
Sundstedt, V., Boeva, V., Zepernick, H.-J., Goswami, P., Cheddad, A., Tutschku, K., . . . Arlos, P. (2023). HINTS: Human-Centered Intelligent Realities. In: Håkan Grahn, Anton Borg and Martin Boldt (Ed.), 35th Annual Workshop of the Swedish Artificial Intelligence Society SAIS 2023: . Paper presented at 35th Annual Workshop of the Swedish Artificial Intelligence Society SAIS 2023, Karlskrona, June 12-13, 2023 (pp. 9-17). Linköping University Electronic Press
Open this publication in new window or tab >>HINTS: Human-Centered Intelligent Realities
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2023 (English)In: 35th Annual Workshop of the Swedish Artificial Intelligence Society SAIS 2023 / [ed] Håkan Grahn, Anton Borg and Martin Boldt, Linköping University Electronic Press, 2023, p. 9-17Conference paper, Published paper (Refereed)
Abstract [en]

During the last decade, we have witnessed a rapiddevelopment of extended reality (XR) technologies such asaugmented reality (AR) and virtual reality (VR). Further, therehave been tremendous advancements in artificial intelligence(AI) and machine learning (ML). These two trends will havea significant impact on future digital societies. The vision ofan immersive, ubiquitous, and intelligent virtual space opensup new opportunities for creating an enhanced digital world inwhich the users are at the center of the development process,so-calledintelligent realities(IRs).The “Human-Centered Intelligent Realities” (HINTS) profileproject will develop concepts, principles, methods, algorithms,and tools for human-centered IRs, thus leading the wayfor future immersive, user-aware, and intelligent interactivedigital environments. The HINTS project is centered aroundan ecosystem combining XR and communication paradigms toform novel intelligent digital systems.HINTS will provide users with new ways to understand,collaborate with, and control digital systems. These novelways will be based on visual and data-driven platforms whichenable tangible, immersive cognitive interactions within realand virtual realities. Thus, exploiting digital systems in a moreefficient, effective, engaging, and resource-aware condition.Moreover, the systems will be equipped with cognitive featuresbased on AI and ML, which allow users to engage with digitalrealities and data in novel forms. This paper describes theHINTS profile project and its initial results. ©2023, Copyright held by the authors   

Place, publisher, year, edition, pages
Linköping University Electronic Press, 2023
Series
Linköping Electronic Conference Proceedings, ISSN 1650-3686, E-ISSN 1650-3740 ; 199
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-25413 (URN)10.3384/ecp199001 (DOI)9789180752749 (ISBN)
Conference
35th Annual Workshop of the Swedish Artificial Intelligence Society SAIS 2023, Karlskrona, June 12-13, 2023
Funder
Knowledge Foundation, 20220068
Available from: 2023-09-22 Created: 2023-09-22 Last updated: 2023-12-28Bibliographically approved
Goswami, P., Cheddad, A., Junede, F. & Asp, S. (2023). Interactive landscape–scale cloud animation using DCGAN. Frontiers in Computer Science, 5, Article ID 957920.
Open this publication in new window or tab >>Interactive landscape–scale cloud animation using DCGAN
2023 (English)In: Frontiers in Computer Science, E-ISSN 2624-9898, Vol. 5, article id 957920Article in journal (Refereed) Published
Abstract [en]

This article presents an interactive method for 3D cloud animation at the landscape scale by employing machine learning. To this end, we utilize deep convolutional generative adversarial network (DCGAN) on GPU for training on home-captured cloud videos and producing coherent animation frames. We limit the size of input images provided to DCGAN, thereby reducing the training time and yet producing detailed 3D animation frames. This is made possible through our preprocessing of the source videos, wherein several corrections are applied to the extracted frames to provide an adequate input training data set to DCGAN. A significant advantage of the presented cloud animation is that it does not require any underlying physics simulation. We present detailed results of our approach and verify its effectiveness using human perceptual evaluation. Our results indicate that the proposed method is capable of convincingly realistic 3D cloud animation, as perceived by the participants, without introducing too much computational overhead.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2023
Keywords
cloud animation, deep convolutional generative adversarial networks (DCGAN), multimedia (image/video/music), machine learning, image processing
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-24355 (URN)10.3389/fcomp.2023.957920 (DOI)000954548500001 ()2-s2.0-85150491207 (Scopus ID)
Available from: 2023-03-08 Created: 2023-03-08 Last updated: 2023-12-28Bibliographically approved
Rosenholm, L., Goswami, P. & Jagtap, S. (2022). Design of (Semi-)Autonomous Vehicles: Perceptions of the People in Sweden. In: Proceedings of the Design Society: Volume 2: DESIGN2022. Paper presented at Proceedings of the Design Society (pp. 1719-1726). Cambridge University Press, 2
Open this publication in new window or tab >>Design of (Semi-)Autonomous Vehicles: Perceptions of the People in Sweden
2022 (English)In: Proceedings of the Design Society: Volume 2: DESIGN2022, Cambridge University Press, 2022, Vol. 2, p. 1719-1726Conference paper, Published paper (Refereed)
Abstract [en]

The field of autonomous vehicles is gaining wide recognition in the industry, academia as well as socialmedia. However, there is a lack of knowledge on expectations of people regarding this topic. To this end,this paper analyses extant research on perceptions of people in various countries about semi-autonomous andautonomous vehicles. Secondly, based on the findings of this analysis, we developed a questionnaire togauge the perceptions of the people in Sweden regarding such vehicles. The findings have important implications for the design of AVs in Sweden, and possibly other countries.

Place, publisher, year, edition, pages
Cambridge University Press, 2022
Series
Proceedings of the Design Society, E-ISSN 2732-527X
Keywords
autonomous vehicles, artificial intelligence (AI), ethics, user-centred design
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-23144 (URN)10.1017/pds.2022.174 (DOI)
Conference
Proceedings of the Design Society
Note

open access

Available from: 2022-06-15 Created: 2022-06-15 Last updated: 2023-12-28Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-6920-9983

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