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2012 (English)In: ECIS 2012 - Proceedings of the 20th European Conference on Information Systems, AIS Electronic Library (AISeL) , 2012, p. 1-14Conference paper, Published paper (Refereed)
Abstract [en]
Research on financial decision-making shows that traders and investors with high emotion regulation capabilities perform better in trading. But how can the others learn to regulate their emotions? âLearning by doing’ sounds like a straightforward approach. But how can one perform âlearning by doing’ when there is no feedback? This problem particularly applies to learning emotion regulation, because learners can get practically no feedback on their level of emotion regulation. Our research aims at providing a learning environment that can help decision-makers to improve their emotion regulation. The approach is based on a serious game with real-time biofeedback. The game is settled in a financial context and the decision scenario is directly linked to the individual biofeedback of the learner’s heart rate data. More specifically, depending on the learner’s ability to regulate emotions, the decision scenario of the game continuously adjusts and thereby becomes more (or less) difficult. The learner wears an electrocardiogram sensor that transfers the data via Bluetooth to the game. The game itself is evaluated at several levels.
Place, publisher, year, edition, pages
AIS Electronic Library (AISeL), 2012
Keywords
Biofeedback, Emotion Regulation, Serious Games
National Category
Computer Systems
Identifiers
urn:nbn:se:bth-17556 (URN)
Conference
20th European Conference on Information Systems (ECIS 2012), Barcelona
Note
open access
2019-01-302019-01-302019-02-11Bibliographically approved