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Paxling, Linda
Publications (5 of 5) Show all publications
Paxling, L. (2019). Transforming technocultures: Feminist Technoscience, Critical Design Practices and Caring Imaginaries. (Doctoral dissertation). Karlshamn: Blekinge Tekniska Högskola
Open this publication in new window or tab >>Transforming technocultures: Feminist Technoscience, Critical Design Practices and Caring Imaginaries
2019 (English)Doctoral thesis, monograph (Other academic)
Abstract [en]

The digital era has brought forward many innovative technologies but their contribution to resilient, inclusive and sustainable societies remain ambiguous. Innovation has often been considered a key component for production and economic growth, but this notion is gradually changing. Innovation is turning into a practice for societal responsibility and sustainable development, transforming the directionality of the grand challenges of our time. I address this transformation of directionality by focusing on the norms and values which are embedded in technology design. The main objective of this thesis is to develop knowledge on how norms of innovation, technology and development are embedded in technoscientific storytelling and how these narratives affect and are affected by technocultural practices.  I have approached this objective by engaging with technocultures in Uganda and Sweden where I have explored how assemblages of people, technologies and infrastructures merge, overlap and contrast with each other in technological development. The empirical work has been quite different in scope and context and have tackled norms and values differently. In Uganda I met with representatives from the urban ICT community to discuss the challenges and possibilities with the mobile phone infrastructure. I held an Open Space Workshop on mobile development, and met with the co-founders of two women’s tech initiatives. In Sweden I did a pilot study on a norm-critical game culture and worked with critical design practices in a higher learning context.

The different projects present a complex scenario of how technoscientific stories are power-laden, contradictory and messy. I have located several dominant narratives that affect, and are also affected by, the actors in the different technocultures. The dominant narrative of a linear development of economic growth and technological advancement creates technocultures of marginality and inequality that have ethical implications for individuals and infrastructures in Uganda. Working with feminist and postcolonial technoscience I challenge the binary innovation systems of science and modernity and argue for a more heterogeneous approach to development and epistemology. Another dominant narrative concerns the norms and values of how games and media techno- logy can and should be performed. Working with critical design practices I encourage a learning platform that creatively critiques design processes of ‘the no longer and the not yet’.

The historical present has created unjust relationships that are systematically power- laden and violent. We cannot ignore these relationships. When we choose to re- imagine science, technology and innovation as transformative with the possibility of subverting these violent relationships, we may be able to foster more response-able and caring relationships. When we acknowledge knowledge production as situated, partial and located we learn to listen for more stories than one.

Place, publisher, year, edition, pages
Karlshamn: Blekinge Tekniska Högskola, 2019
Series
Blekinge Institute of Technology Doctoral Dissertation Series, ISSN 1653-2090 ; 2
Keywords
feminist technoscience, critical design practices, innovation, care
National Category
Other Engineering and Technologies not elsewhere specified
Identifiers
urn:nbn:se:bth-17376 (URN)978-91-7295-362-8 (ISBN)
Public defence
2019-01-25, Rio Grande, Campus Karlshamn, Karlshamn, 10:00
Opponent
Supervisors
Available from: 2018-12-05 Created: 2018-12-05 Last updated: 2019-01-17Bibliographically approved
Paxling, L. (2018). Design Fiction as Norm-Critical Practice. In: Brooks, AL Brooks, E Vidakis, N (Ed.), INTERACTIVITY, GAME CREATION, DESIGN, LEARNING, AND INNOVATION: . Paper presented at 6th European-Alliance-for-Innovation (EAI) International Conference on Interactivity and Game Creation (ArtsIT) / 2nd International Conference on Design, Learning and Innovation (DLI), OCT 30-31, 2017, Heraklion, GREECE (pp. 490-499). SPRINGER
Open this publication in new window or tab >>Design Fiction as Norm-Critical Practice
2018 (English)In: INTERACTIVITY, GAME CREATION, DESIGN, LEARNING, AND INNOVATION / [ed] Brooks, AL Brooks, E Vidakis, N, SPRINGER , 2018, p. 490-499Conference paper, Published paper (Refereed)
Abstract [en]

The transdisciplinary fields of design and feminist technoscience share a common interest in focusing on the world in a state of always becoming, always changing. Within feminist technoscience, norm-critical perspectives are implemented to shed light on unequal sociotechnical infrastructures. Within design research, generative methods of critical design and design fiction encourage processes of fictional prototyping and storytelling that infuse discussions on what kind of world we want to live in. The purpose of this paper is to illustrate how design fiction can be used as a method to address norm-criticality in media technology education. Based on a week-long design fiction workshop with undergraduate students, three student projects are analyzed in detail. The analysis suggests design fiction can be used as a norm-critical practice to invoke discussions on values and beliefs within media design processes as well as established narratives of futuring.

Place, publisher, year, edition, pages
SPRINGER, 2018
Series
Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering, ISSN 1867-8211 ; 229
Keywords
Design fiction, Norm-criticality, Media technology, Education
National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:bth-17279 (URN)10.1007/978-3-319-76908-0_47 (DOI)000448765200047 ()978-3-319-76908-0 (ISBN)
Conference
6th European-Alliance-for-Innovation (EAI) International Conference on Interactivity and Game Creation (ArtsIT) / 2nd International Conference on Design, Learning and Innovation (DLI), OCT 30-31, 2017, Heraklion, GREECE
Available from: 2018-11-15 Created: 2018-11-15 Last updated: 2018-11-15Bibliographically approved
Elovaara, P., Gustavsson, K., Hallgren, E., Paxling, L. & Trojer, L. (2015). Gender Budgeting, Human Resources, Organisational Culture -Development of Methods.
Open this publication in new window or tab >>Gender Budgeting, Human Resources, Organisational Culture -Development of Methods
Show others...
2015 (English)Other (Refereed)
Abstract [en]

GENISLAB, is a four year project (2011 - 2014) within the 7th Framework Programme for research and technology. The aim of the project is to promote organizational change in six European scientific organizations. Each partner develops its own Tailored Action Plan based on three dimensions, Gender Budgeting, Human Resources (HR) Management and Gender and Organisational Culture and Stereotypes. This report presents results of quantitative and qualitative data on Gender Budgeting and HR management as well as comments on organizational culture.

Keywords
Gender Budgeting, Human Resources Management, Gender and Organizational Culture and Stereotypes
National Category
Gender Studies Media and Communications
Identifiers
urn:nbn:se:bth-6408 (URN)oai:bth.se:forskinfoCC3B40B934492FF1C1257DF6002B5068 (Local ID)978-91-7295-967-5 (ISBN)oai:bth.se:forskinfoCC3B40B934492FF1C1257DF6002B5068 (Archive number)oai:bth.se:forskinfoCC3B40B934492FF1C1257DF6002B5068 (OAI)
External cooperation:
Available from: 2015-02-24 Created: 2015-02-24 Last updated: 2016-09-05Bibliographically approved
Paxling, L. (2013). Design-games and future-making: A technoscientific exploration among Ugandan technology hubs. Paper presented at Mobile Telephony in the Developing World Conference. Paper presented at Mobile Telephony in the Developing World Conference. Jyväskylä: University of Jyväskylä
Open this publication in new window or tab >>Design-games and future-making: A technoscientific exploration among Ugandan technology hubs
2013 (English)Conference paper, Oral presentation only (Other academic) Published
Alternative title[sv]
Design-spel och framtidsskapande : En teknovetenskaplig studie bland Ugandiska teknologhubbar
Abstract [en]

The argument for this presentation is that a feminist technoscientific approach is vital when exploring critical, multilayered issues of postcolonial ICT, gender and user design in a sociotechnical environment of mobile development, in this case entrepreneurs located at technology hubs in Kampala. Using diffraction as a method for exploring user design, gender, and future-making among the entrepreneurs, the empirical material consists of a variety of perspectives and stories that not only tells of what is missing in terms of ICT infrastructure, smartphone technologies or national policies but also what is actually there and happening right now with hackathons, start-up companies and more women visible in the ICT sector. The presentation will also provide examples of different design processes between the actors in the environment of mobile application development, to distinguish between different design approaches, entangle design-games and figure out how and if user-centered design comes into focus.

Place, publisher, year, edition, pages
Jyväskylä: University of Jyväskylä, 2013
Keywords
design, diffraction, ict4d, technoscience, uganda
National Category
Media and Communications
Identifiers
urn:nbn:se:bth-6821 (URN)oai:bth.se:forskinfo2747855D1B9D406FC1257C430031B663 (Local ID)oai:bth.se:forskinfo2747855D1B9D406FC1257C430031B663 (Archive number)oai:bth.se:forskinfo2747855D1B9D406FC1257C430031B663 (OAI)
Conference
Mobile Telephony in the Developing World Conference
Available from: 2013-12-16 Created: 2013-12-16 Last updated: 2015-06-30Bibliographically approved
Paxling, L. (2012). The visionary narrative of a feminist and postcolonial technoscientific researcher.
Open this publication in new window or tab >>The visionary narrative of a feminist and postcolonial technoscientific researcher
2012 (English)Other (Other academic)
Alternative title[sv]
Det visionära narrativet av en feministisk och postkolonial teknovetenskaplig forskare
Abstract [en]

An essay submitted and approved for the PhD Course Writing Imaginaries, Making Futures, Intergender Research School. http://www.intergender.net/?q=node/132 A text about my role as a technoscientific practitioner and it's relation to the interdisciplinary fields of ethnography, mobile technologies for development, design and postcolonial practices.

Abstract [sv]

En essä framlagd och godkänd i samband med doktorandkursen Writing Imaginaries, Making Futures, Intergender Research School.

Keywords
technoscience, ethnography, narrative, mobile technologies for development, design, user
National Category
Media and Communications
Identifiers
urn:nbn:se:bth-7074 (URN)oai:bth.se:forskinfo363096C5E372B7D2C1257AD20049F55B (Local ID)oai:bth.se:forskinfo363096C5E372B7D2C1257AD20049F55B (Archive number)oai:bth.se:forskinfo363096C5E372B7D2C1257AD20049F55B (OAI)
Available from: 2012-12-17 Created: 2012-12-12 Last updated: 2015-06-30Bibliographically approved
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