Open this publication in new window or tab >>2014 (English)In: Convergence. The International Journal of Research into New Media Technologies, ISSN 1354-8565, E-ISSN 1748-7382, Vol. 20, no 1, p. 55-68Article in journal (Refereed) Published
Abstract [en]
In my research, I explore mixed reality applications developed to engage and sustain collaborative and participatory digital narratives. In particular, I provide a theoretical context for a collaborative research project, The (re-)Mapping Moby Project, to illustrate how augmented reality tools and social media applications are used to sustain a critical/creative reading of Herman Melville's 1851 work Moby-Dick through participatory, performative, and locative digital practices. I address how both 'texts' and 'bodies' assume ontological properties through interfaces and responses that foreground affect, and I demonstrate methods to map locative and narrative shifts as they move from print to digital forms.
Place, publisher, year, edition, pages
SAGE, 2014
Keywords
Affect, augmented reality, collaborative practice, embodiment, locative media, mixed reality, ontology, performance, social media
National Category
Human Aspects of ICT
Identifiers
urn:nbn:se:bth-6451 (URN)10.1177/1354856513514337 (DOI)000337679000007 ()oai:bth.se:forskinfoC64ECDE4A7FD6768C1257CBA003F9431 (Local ID)oai:bth.se:forskinfoC64ECDE4A7FD6768C1257CBA003F9431 (Archive number)oai:bth.se:forskinfoC64ECDE4A7FD6768C1257CBA003F9431 (OAI)
2015-01-022014-04-142017-12-04Bibliographically approved