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Project type/Form of grant
Grant to research environment
Title [sv]
HINTS – Intelligenta verkligheter med människan i centrum
Title [en]
HINTS - Human-Centered Intelligent Realities
Abstract [sv]
HINTS syftar till att vara den främsta svenska noden med hög inverkan internationellt inom intelligenta verkligheter med människan i centrum för nästa generations digitala samhällen. HINTS-projektet är mitt i BTH:s strategi mot digitalisering och det ligger i linje med BTH:s strategi att bygga fokuserade och kompletta miljöer baserade på starka akademiska program, forskningsexpertis och samproduktion med externa partners.
Abstract [en]
The overall objective of the HINTS project is to develop concepts, principles, methods, algorithms, and tools for human-centered intelligent realities, in co-production with industrial partners and society, in order to lead the way for future immersive, user-aware, and smart interactive digital environments.
Publications (10 of 32) Show all publications
Devagiri, V. M., Boeva, V. & Abghari, S. (2025). A Domain Adaptation Technique through Cluster Boundary Integration. Evolving Systems, 16(1), Article ID 14.
Open this publication in new window or tab >>A Domain Adaptation Technique through Cluster Boundary Integration
2025 (English)In: Evolving Systems, ISSN 1868-6478, E-ISSN 1868-6486, Vol. 16, no 1, article id 14Article in journal (Refereed) Published
Abstract [en]

Many machine learning models deployed on smart or edge devices experience a phase where there is a drop in their performance due to the arrival of data from new domains. This paper proposes a novel unsupervised domain adaptation algorithm called DIBCA++ to deal with such situations. The algorithm uses only the clusters’ mean, standard deviation, and size, which makes the proposed algorithm modest in terms of the required storage and computation. The study also presents the explainability aspect of the algorithm. DIBCA++ is compared with its predecessor, DIBCA, and its applicability and performance are studied and evaluated in two real-world scenarios. One is coping with the Global Navigation Satellite System activation problem from the smart logistics domain, while the other identifies different activities a person performs and deals with a human activity recognition task. Both scenarios involve time series data phenomena, i.e., DIBCA++ also contributes towards addressing the current gap regarding domain adaptation solutions for time series data. Based on the experimental results, DIBCA++ has improved performance compared to DIBCA. The DIBCA++ has performed better in all human activity recognition task experiments and 82.5% of experimental scenarios on the smart logistics use case. The results also showcase the need and benefit of personalizing the models using DIBCA++, along with the ability to transfer new knowledge between domains, leading to improved performance. The adapted source and target models have performed better in 70% and 80% of cases in an experimental scenario conducted on smart logistics. 

Place, publisher, year, edition, pages
Springer Nature, 2025
Keywords
Cluster integration, Clustering techniques, Domain adaptation
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-26090 (URN)10.1007/s12530-024-09635-z (DOI)001363397000001 ()2-s2.0-85210317128 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2024-04-09 Created: 2024-04-09 Last updated: 2024-12-10Bibliographically approved
Hu, Y., Sundstedt, V., Berner, J. & Perlesi, I. (2025). Applying Virtual Reality in Older Adult Healthcare Education - A Case Study. In: Kondylakis H., Triantafyllidis A. (Ed.), Pervasive Computing Technologies for Healthcare: . Paper presented at 18th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2024, Heraklion, Sept 17-18, 2024 (pp. 355-369). Springer Science+Business Media B.V., 611
Open this publication in new window or tab >>Applying Virtual Reality in Older Adult Healthcare Education - A Case Study
2025 (English)In: Pervasive Computing Technologies for Healthcare / [ed] Kondylakis H., Triantafyllidis A., Springer Science+Business Media B.V., 2025, Vol. 611, p. 355-369Conference paper, Published paper (Refereed)
Abstract [en]

Extended reality (XR) technologies are increasingly being used in different application areas. One such area is for healthcare, which has seen significant developments over the last few years. However, its use for healthcare education is still in its infancy. This paper presents a case study, which explores the use of virtual reality (VR) technology in the healthcare domain. In particular, an application targeting education of various conditions healthcare providers might meet in older adult care is evaluated using different subjective evaluations methodologies, with nursing students and professional healthcare staff. The overall results show promising directions and use of new technology applications in this domain, but also highlights some of the potential problems with its adoption. 

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2025
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211, E-ISSN 1867-822X ; 611
Keywords
Education, Healthcare Professionals, Nursing Students, Older Adult Care, Virtual Reality, Education computing, Engineering education, Nursing, Social sciences computing, Teaching, Application area, Case-studies, Condition, Health care education, Health care professionals, Healthcare domains, Old adult care, Older adults, Virtual reality technology, Students
National Category
Educational Work Nursing Computer Sciences
Identifiers
urn:nbn:se:bth-27815 (URN)10.1007/978-3-031-85572-6_23 (DOI)2-s2.0-105003907446 (Scopus ID)9783031855719 (ISBN)
Conference
18th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2024, Heraklion, Sept 17-18, 2024
Funder
Knowledge Foundation, 20220068
Available from: 2025-05-09 Created: 2025-05-09 Last updated: 2025-05-09Bibliographically approved
Al-Saedi, A. A., Boeva, V. & Casalicchio, E. (2025). Contribution Prediction in Federated Learning via Client Behavior Evaluation. Future Generation Computer Systems, 166, Article ID 107639.
Open this publication in new window or tab >>Contribution Prediction in Federated Learning via Client Behavior Evaluation
2025 (English)In: Future Generation Computer Systems, ISSN 0167-739X, E-ISSN 1872-7115, Vol. 166, article id 107639Article in journal (Refereed) Published
Abstract [en]

Federated learning (FL), a decentralized machine learning framework that allows edge devices (i.e., clients) to train a global model while preserving data/client privacy, has become increasingly popular recently. In FL, a shared global model is built by aggregating the updated parameters in a distributed manner. To incentivize data owners to participate in FL, it is essential for service providers to fairly evaluate the contribution of each data owner to the shared model during the learning process. To the best of our knowledge, most existing solutions are resource-demanding and usually run as an additional evaluation procedure. The latter produces an expensive computational cost for large data owners. In this paper, we present simple and effective FL solutions that show how the clients’ behavior can be evaluated during the training process with respect to reliability, and this is demonstrated for two existing FL models, Cluster Analysis-based Federated Learning (CA-FL) and Group-Personalized FL (GP-FL), respectively. In the former model, CA-FL, the frequency of each client to be selected as a cluster representative and in that way to be involved in the building of the shared model is assessed. This can eventually be considered as a measure of the respective client data reliability. In the latter model, GP-FL, we calculate how many times each client changes a cluster it belongs to during FL training, which can be interpreted as a measure of the client's unstable behavior, i.e., it can be considered as not very reliable. We validate our FL approaches on three LEAF datasets and benchmark their performance to two baseline contribution evaluation approaches. The experimental results demonstrate that by applying the two FL models we are able to get robust evaluations of clients’ behavior during the training process. These evaluations can be used for further studying, comparing, understanding, and eventually predicting clients’ contributions to the shared global model.

Place, publisher, year, edition, pages
Elsevier, 2025
Keywords
Behavior monitoring; Clustering analysis, Contribution evaluation, Eccentricity analysis, Federated learning
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-26080 (URN)10.1016/j.future.2024.107639 (DOI)001407806400001 ()2-s2.0-85211047272 (Scopus ID)
Funder
Knowledge Foundation, 20220068Knowledge Foundation, 20180010
Available from: 2024-04-05 Created: 2024-04-05 Last updated: 2025-02-11Bibliographically approved
Wang, C., Sundstedt, V. & Garro, V. (2025). Generative Artificial Intelligence for Immersive Analytics. In: Bashford-Rogers T., Meneveaux D., Ammi M., Ziat M., Jänicke S., Purchase H., Radeva P., Furnari A., Bouatouch K., Sousa A.A. (Ed.), Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: . Paper presented at 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2025, Porto, Feb 26-28, 2025 (pp. 938-946). SciTePress, 1
Open this publication in new window or tab >>Generative Artificial Intelligence for Immersive Analytics
2025 (English)In: Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications / [ed] Bashford-Rogers T., Meneveaux D., Ammi M., Ziat M., Jänicke S., Purchase H., Radeva P., Furnari A., Bouatouch K., Sousa A.A., SciTePress, 2025, Vol. 1, p. 938-946Conference paper, Published paper (Refereed)
Abstract [en]

Generative artificial intelligence (GenAI) models have advanced various applications with their ability to generate diverse forms of information, including text, images, audio, video, and 3D models. In visual computing, their primary applications have focused on creating graphic content and enabling data visualization on traditional desktop interfaces, which help automate visual analytics (VA) processes. With the rise of affordable immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), immersive analytics (IA) has been an emerging field offering unique opportunities for deeper engagement and understanding of complex data in immersive environments (IEs). However, IA system development remains resource-intensive and requires significant expertise, while integrating GenAI capabilities into IA is still under early exploration. Therefore, based on an analysis of recent publications in these fields, this position paper investigates how GenAI can support future IA systems for more effective data exploration with immersive experiences. Specifically, we discuss potential directions and key issues concerning future GenAI-supported IA applications. 

Place, publisher, year, edition, pages
SciTePress, 2025
Series
VISIGRAPP, ISSN 2184-5921, E-ISSN 2184-4321
Keywords
Extended Reality, Generative Artificial Intelligence, Immersive Analytics, Visualization
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-27748 (URN)10.5220/0013308400003912 (DOI)2-s2.0-105001960708 (Scopus ID)
Conference
20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2025, Porto, Feb 26-28, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2025-04-22 Created: 2025-04-22 Last updated: 2025-04-22Bibliographically approved
Sundstedt, V., Hu, Y., Arlos, P., Abghari, S., Goswami, P., Tutschku, K., . . . Qin, B. (2025). Human-Centered Intelligent Realities Laboratory. In: : . Paper presented at 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Open this publication in new window or tab >>Human-Centered Intelligent Realities Laboratory
Show others...
2025 (English)Conference paper, Published paper (Refereed)
Abstract [en]

a strategic infrastructure project aiming to support research thatadvances the development of immersive, user-aware, and intelligentdigital environments by integrating augmented reality (AR),virtual reality (VR), extended reality (XR), artificial intelligence(AI), and machine learning (ML). By combining virtual reality andcommunication-computing continuums, the HINTS environmentseeks to create innovative concepts, methods, and tools that empowerusers to engage with digital systems in novel, efficient, andeffective ways. Research in the HINTS laboratory focuses on experienceassessment, new digital environments and interaction techniques,visual analytics, adaptive AI, and networking. This paperpresents the HINTS laboratory, ongoing activities, and opportunitiesand challenges for the future.

Keywords
Extended reality, artificial intelligence, intelligent reality, visualization, human-centered.
National Category
Computer and Information Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-27756 (URN)
Conference
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Note

submitted

Available from: 2025-04-23 Created: 2025-04-23 Last updated: 2025-04-23Bibliographically approved
Huang, N., Goswami, P., Sundstedt, V., Hu, Y. & Cheddad, A. (2025). Personalized smart immersive XR environments: a systematic literature review. The Visual Computer, Article ID 104429.
Open this publication in new window or tab >>Personalized smart immersive XR environments: a systematic literature review
Show others...
2025 (English)In: The Visual Computer, ISSN 0178-2789, E-ISSN 1432-2315, article id 104429Article, review/survey (Refereed) Epub ahead of print
Abstract [en]

In this paper, we investigate the current state and development of personalized smart immersive extended reality environments (PSI-XR). PSI-XR has gained increasing traction across various fields such as education, entertainment, and healthcare, offering customized immersive experiences that address users’ personalized needs. This study performs a systematic literature review by collecting and analyzing related journal and conference papers in the domain. Following a comprehensive search across three databases, which yielded 1276 papers, a refined selection of 94 publications was made to conduct an in-depth analysis of cutting-edge research in the field of PSI-XR. This review focused on examining application domains, relevant technologies, and smart techniques, including artificial intelligence, with particular emphasis on advancements in personalization. The study provides insights into prospective advancements while also identifying the opportunities and challenges in this evolving field. This review is beneficial for both researchers and developers interested in exploring the state-of-the-art personalized perspective in a smart immersive extended reality environment. 

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2025
Keywords
Augmented reality, Extended reality, Human-centered, Immersive XR, Mixed reality, Personalized, Virtual reality, 'current, Conference papers, Immersive, Journal paper, Systematic literature review, Virtual environments
National Category
Computer Sciences Human Computer Interaction
Identifiers
urn:nbn:se:bth-27761 (URN)10.1007/s00371-025-03887-9 (DOI)001466994700001 ()2-s2.0-105002638659 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2025-04-25 Created: 2025-04-25 Last updated: 2025-04-25Bibliographically approved
Fu, Y., Hu, Y. & Sundstedt, V. (2024). A Pilot Study of User Preferences of Posture and Display Technologies in Virtual Reality Exercise Games. In: Proceedings of 2024 International Conference on Virtual and Augmented Reality Simulations, ICVARS 2024: . Paper presented at 8th International Conference on Virtual and Augmented Reality Simulations, ICVARS 2024, Melbourne, March 14-16 2024 (pp. 22-27). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>A Pilot Study of User Preferences of Posture and Display Technologies in Virtual Reality Exercise Games
2024 (English)In: Proceedings of 2024 International Conference on Virtual and Augmented Reality Simulations, ICVARS 2024, Association for Computing Machinery (ACM), 2024, p. 22-27Conference paper, Published paper (Refereed)
Abstract [en]

With the continuous development of extended reality (XR), encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), the increasing application of VR, especially combined with game technology in the health area, is trending. Due to this development, academia and industry have rising research and practices focusing on VR exercise game applications and their evaluation. This paper presented a pilot study addressing the comparison of user preferences in using VR exercise games. Eight volunteering participants with VR or rowing experience were involved in the pilot study. Their responses on using different postures (standing or sitting), display devices (VR or a large screen), and game tasks (collect coins vs distance travelled) were explored, as well as feedback suggestions for the study and VR games. The pilot study revealed the opportunities and challenges to enhance the VR exercise games, user experience, and performance. It tested the feasibility and duration of each session and potential improvements that could be made for the main experiment, including the instructions, game environments, process, devices, data gathering, and analysis methods. © 2024 Copyright held by the owner/author(s).

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
exercise game, head-mounted display, large screen, posture, user preference, virtual reality, Helmet mounted displays, Mixed reality, Continuous development, Display technologies, Game technologies, Head-mounted-displays, Pilot studies, User's preferences, Augmented reality
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-26769 (URN)10.1145/3657547.3657562 (DOI)001263811200004 ()2-s2.0-85198032665 (Scopus ID)9798400709012 (ISBN)
Conference
8th International Conference on Virtual and Augmented Reality Simulations, ICVARS 2024, Melbourne, March 14-16 2024
Funder
Knowledge Foundation, 20220068
Available from: 2024-08-08 Created: 2024-08-08 Last updated: 2024-12-13Bibliographically approved
van Dreven, J., Boeva, V., Abghari, S., Grahn, H. & Al Koussa, J. (2024). A systematic approach for data generation for intelligent fault detection and diagnosis in District Heating. Energy, 307, Article ID 132711.
Open this publication in new window or tab >>A systematic approach for data generation for intelligent fault detection and diagnosis in District Heating
Show others...
2024 (English)In: Energy, ISSN 0360-5442, E-ISSN 1873-6785, Vol. 307, article id 132711Article in journal (Refereed) Published
Abstract [en]

This study introduces a novel systematic approach to address the challenge of labeled data scarcity for fault detection and diagnosis (FDD) in District Heating (DH) systems. To replicate real-world DH fault scenarios, we have created a controlled laboratory emulation of a generic DH substation integrated with a climate chamber. Furthermore, we present an FDD pipeline using an isolation forest and a one-class support vector machine for fault detection alongside a random forest and a support vector machine for fault diagnosis. Our research analyzed the impact of data sampling frequencies on the FDD models, revealing that shorter intervals, such as 1-min and 5-min, significantly improve FDD performance. We provide detailed information on six scenarios, including normal operation, a minor valve leak, a valve leak, a stuck valve, a high heat curve, and a temperature sensor deviation. For each scenario, we present their signature, quantifying their unique behavior and providing deeper insights into the operational implications. The signatures suggest that, while variable, faults have a consistent pattern seen in the generic DH substation. While this work contributes directly to the DH field, our methodology also extends its applicability to a broader context where labeled data is scarce. © 2024 The Authors

Place, publisher, year, edition, pages
Elsevier, 2024
Keywords
Data mining, District Heating, Fault detection and diagnosis, Machine Learning, Outlier detection, Fault detection, Forestry, Learning systems, Support vector machines, Data generation, Data scarcity, District heating system, Heating substations, Labeled data, Machine-learning, Real-world, Support vectors machine, detection method, heating, pipeline, Anomaly detection
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering Computer Sciences
Identifiers
urn:nbn:se:bth-26822 (URN)10.1016/j.energy.2024.132711 (DOI)001294250900001 ()2-s2.0-85200802963 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2024-08-16 Created: 2024-08-16 Last updated: 2024-08-30Bibliographically approved
Kasthuri Arachchige, T., Ickin, S., Abghari, S. & Boeva, V. (2024). Clients Behavior Monitoring in Federated Learning via Eccentricity Analysis. In: Iglesias Martinez J.A., Baruah R.D., Kangin D., De Campos Souza P.V. (Ed.), IEEE Conference on Evolving and Adaptive Intelligent Systems: . Paper presented at IEEE International Conference on Evolving and Adaptive Intelligent Systems, EAIS 2024, Madrid, May 23-24 2024. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Clients Behavior Monitoring in Federated Learning via Eccentricity Analysis
2024 (English)In: IEEE Conference on Evolving and Adaptive Intelligent Systems / [ed] Iglesias Martinez J.A., Baruah R.D., Kangin D., De Campos Souza P.V., Institute of Electrical and Electronics Engineers (IEEE), 2024Conference paper, Published paper (Refereed)
Abstract [en]

The success of Federated Learning (FL) hinges upon the active participation and contributions of edge devices as they collaboratively train a global model while preserving data privacy. Understanding the behavior of individual clients within the FL framework is essential for enhancing model performance, ensuring system reliability, and protecting data privacy. However, analyzing client behavior poses a significant challenge due to the decentralized nature of FL, the variety of participating devices, and the complex interplay between client models throughout the training process. This research proposes a novel approach based on eccentricity analysis to address the challenges associated with understanding the different clients' behavior in the federation. We study how the eccentricity analysis can be applied to monitor the clients' behaviors through the training process by assessing the eccentricity metrics of clients' local models and clients' data representation in the global model. The Kendall ranking method is used for evaluating the correlations between the defined eccentricity metrics and the clients' benefit from the federation and influence on the federation, respectively. Our initial experiments on a publicly available data set demonstrate that the defined eccentricity measures can provide valuable information for monitoring the clients' behavior and eventually identify clients with deviating behavioral patterns. © 2024 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2024
Series
IEEE Conference on Evolving and Adaptive Intelligent Systems2, ISSN 23304863
Keywords
Client Behavior Monitoring, Eccentricity Analysis, Federated Learning, Neural Networks, Learning systems, Behaviour monitoring, Client behaviour, Eccentricity analyse, Global models, Learning frameworks, Modeling performance, Neural-networks, Training process, Privacy-preserving techniques
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-26784 (URN)10.1109/EAIS58494.2024.10569103 (DOI)001261404700006 ()2-s2.0-85199276933 (Scopus ID)9798350366235 (ISBN)
Conference
IEEE International Conference on Evolving and Adaptive Intelligent Systems, EAIS 2024, Madrid, May 23-24 2024
Funder
Knowledge Foundation, 20220068
Available from: 2024-08-12 Created: 2024-08-12 Last updated: 2024-08-30Bibliographically approved
Casalicchio, E. & Magliarisi, D. (2024). Decentralized Task Scheduling in Satellite Edge Computing. In: Quwaider M., Alawadi S., Jararweh Y. (Ed.), 2024 9th International Conference on Fog and Mobile Edge Computing, FMEC 2024: . Paper presented at 9th International Conference on Fog and Mobile Edge Computing, FMEC 2024, Malmö, Sept 2-5, 202 (pp. 154-161). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Decentralized Task Scheduling in Satellite Edge Computing
2024 (English)In: 2024 9th International Conference on Fog and Mobile Edge Computing, FMEC 2024 / [ed] Quwaider M., Alawadi S., Jararweh Y., Institute of Electrical and Electronics Engineers (IEEE), 2024, p. 154-161Conference paper, Published paper (Refereed)
Abstract [en]

Satellite Edge Computing has been recently introduced to deploy innovative computational services in space using Low Earth Orbit (LEO) satellite constellations as a distributed computational platform. Running a distributed computing platform in space introduces new challenges to traditional problems like computation offloading, task scheduling, mobility management, fault detection, and recovery. This research focuses on the problem of task scheduling, proposing a system model that accounts for the dynamics of the Satellite Edge Computing environment and a formulation of the scheduling problem as an optimization problem that minimizes the average task response time under constraints on available resources and task completion deadlines. Then, we propose a decentralized algorithm that estimates the task response time and computes a scheduling solution in a fixed time, which depends only on the number of Inter Satellite Links a satellite has (typically four). Finally, we estimate and compare the overhead of the decentralized versus the decentralized solutions, showing the advantages of the proposed approach. Simulation experiments allow us to compare the performance of the decentralized approach with the performance of baseline decentralized and centralized solutions. Results show that, in all scenarios considered, the proposed decentralized algorithm performs better than the baseline centralized and decentralized solutions and is more scalable and highly available. © 2024 IEEE.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2024
Keywords
Decentralized Scheduling, Edge Computing, LEO, Performance evaluation, Satellite Cloud Computing, Simulation, Cloud platforms, Computation offloading, Satellite links, Scheduling algorithms, Cloud-computing, Decentralised, Earth orbits, Low earth orbit, Performances evaluation, Tasks scheduling
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-27100 (URN)10.1109/FMEC62297.2024.10710288 (DOI)001343069600020 ()2-s2.0-85208142756 (Scopus ID)9798350366488 (ISBN)
Conference
9th International Conference on Fog and Mobile Edge Computing, FMEC 2024, Malmö, Sept 2-5, 202
Funder
Knowledge Foundation, 20220068
Available from: 2024-11-18 Created: 2024-11-18 Last updated: 2025-01-17Bibliographically approved
Principal InvestigatorSundstedt, Veronica
Coordinating organisation
Blekinge Institute of Technology
Period
2022-09-01 - 2028-08-31
National Category
Computer Sciences
Identifiers
DiVA, id: project:3003Project, id: 20220068

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HINTS