Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Procedural city generation using Perlin noise
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för kreativa teknologier.
2017 (engelsk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
Abstract [en]

Context. Procedural content generation is to algorithmically generate content. This has been used in games and is an important tool to create games with large amounts of content using fewer resources. This may allow small developers to create big worlds, which makes the investigation into this area interesting.

Objectives. The Procedural generation of cities using Perlin noise is explored. The goal is to nd out if a procedurally generated city using Perlin noise is viable to use in games.

Method. An implementation generating cities using Perlin noise has been created and a user study along with data collection tests the cities' viability in games.

Result. The implementation succeeds with all the technical requirements such as performance and determinism. The user study shows that the cities created are perceived as viable in games.

Conclusion. The cities generated with the implementation seems to be viable in games. The results show that the generated content are percieved as more viable than random generated cities. Furthermore the generation speed is fast enough to be used in an online setting.

sted, utgiver, år, opplag, sider
2017.
Emneord [en]
Procedural city generation, Perlin noise, Performance, Game content
HSV kategori
Identifikatorer
URN: urn:nbn:se:bth-14855OAI: oai:DiVA.org:bth-14855DiVA, id: diva2:1119094
Fag / kurs
DV1478 Bachelor Thesis in Computer Science
Utdanningsprogram
DVGSP Game Programming
Veileder
Examiner
Tilgjengelig fra: 2017-07-04 Laget: 2017-07-03 Sist oppdatert: 2018-01-13bibliografisk kontrollert

Open Access i DiVA

fulltext(19969 kB)2178 nedlastinger
Filinformasjon
Fil FULLTEXT02.pdfFilstørrelse 19969 kBChecksum SHA-512
4a9cb492a9732152a2b8731ee3011e1096c2b454d7f12708c08d1915cbd47d08439a79a60f81a5d4bef23b6449c93fa07cac9cc4548aded2d99d09002e72da51
Type fulltextMimetype application/pdf

Søk i DiVA

Av forfatter/redaktør
Frank, Elias
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 2178 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

urn-nbn

Altmetric

urn-nbn
Totalt: 1318 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf