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User perception on procedurally generated cities affected with a heightmapped terrain parameter
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för datavetenskap.
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för datavetenskap.
2019 (engelsk)Independent thesis Basic level (university diploma), 10 poäng / 15 hpOppgaveAlternativ tittel
En användares uppfattning på procedurellt genererade städer som är påverkade av en height-mapped terrängparameter (svensk)
Abstract [en]

Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand.Objectives: The procedural generation of both a city and height-mapped terrain parameter using Perlin noise and the terrain parameters effect on the city is explored in this thesis. The objective is to find out if a procedurally generated city with a heightmap parameter using Perlin noise is viable for use in games. Methods: An implementation generating both a height-mapped terrain parameter and city using Perlin noise has been created, along with that a user survey to test the generated city and terrain parameters viability in games. Results: This work successfully implemented an application that can generate cities affected with a heightmapped terrain parameter that is viable for use in games. Conclusions: This work concludes that it is possible to generate cities affected with a height-mapped terrain parameter by utilizing the noise algorithm Perlin noise. The generated cities and terrains are both viable and believable for use in games.

sted, utgiver, år, opplag, sider
2019. , s. 31
Emneord [en]
Procedural city generation, Perlin noise, Heightmap terrain, Future Work, heightmap
Emneord [sv]
Procedurell stadsgenerering, Perlin, Heightmap terräng, hightmap
HSV kategori
Identifikatorer
URN: urn:nbn:se:bth-18491OAI: oai:DiVA.org:bth-18491DiVA, id: diva2:1338273
Fag / kurs
DV1478 Bachelor Thesis in Computer Science
Utdanningsprogram
DVGSP Game Programming
Veileder
Examiner
Tilgjengelig fra: 2019-07-25 Laget: 2019-07-21 Sist oppdatert: 2019-07-25bibliografisk kontrollert

Open Access i DiVA

BTH2019BroddEriksson(6859 kB)202 nedlastinger
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