Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Sound and Immersion in the First-Person Shooter: Mixed Measurement of the Player's Sonic Experience
Ansvarig organisation
2008 (Engelska)Konferensbidrag, Publicerat paper (Refereegranskat) Published
Abstract [en]

Player immersion is the holy grail of computer game designers particularly in environments such as those found in first-person shooters. However, little is understood about the processes of immersion and much is assumed. This is certainly the case with sound and its immersive potential. Some theoretical work explores this sonic relationship but little experimental data exist to either confirm or invalidate existing theories and assumptions. This paper summarizes and reports on the results of a preliminary psychophysiological experiment to measure human arousal and valence in the context of sound and immersion in first-person shooter computer games. It is conducted in the context of a larger set of psychophysiological investigations assessing the nature of the player experience and is the first in a series of systematic experiments investigating the player's relationship to sound in the genre. In addition to answering questionnaires, participants were required to play a bespoke Half-Life 2 level whilst being measured with electroencephalography, electrocardiography, electromyography, galvanic skin response and eye tracking equipment. We hypothesize that subjective responses correlated with objective measurements provide a more accurate assessment of the player's physical arousal and emotional valence and that changes in these factors may be mapped to subjective states of immersion in first-person shooter computer games.

Ort, förlag, år, upplaga, sidor
Piteå, Sweden: www.audiomostly.com , 2008.
Nyckelord [en]
audio, sound, immersion, fps, game, metrics, biometric, psychophysiological, gameplay experience, game design, self-report measures, quantitative study, player research, eeg, emg, gsr, eda, electroencephalography, electrocardiography, electromyography, galvanic skin response
Nationell ämneskategori
Datavetenskap (datalogi) Mänsklig interaktion med IKT Psykologi
Identifikatorer
URN: urn:nbn:se:bth-8285DOI: http://www.audiomostly.com/images/stories/proceeding08/proceedings_am08_low.pdfLokalt ID: oai:bth.se:forskinfoD48C2010F081AEA6C1257521007F7924OAI: oai:DiVA.org:bth-8285DiVA, id: diva2:835992
Konferens
Audio Mostly - a conference on interaction with sound
Anmärkning
October 22-23, 2008, available at: http://gamescience.bth.se/research/publications/ http://www.audiomostly.com/index.php?option=com_content&view=article&id=9Tillgänglig från: 2012-09-18 Skapad: 2008-12-17 Senast uppdaterad: 2018-01-11Bibliografiskt granskad

Open Access i DiVA

fulltext(357 kB)562 nedladdningar
Filinformation
Filnamn FULLTEXT01.pdfFilstorlek 357 kBChecksumma SHA-512
7a9645e30f46ff22d2360499538e0f49d2ffce5637386e81d7267c759cce7e228dba499af08a6997f0fd3f3676419a3cd06898f55caf7c423b12fa45eaca43bf
Typ fulltextMimetyp application/pdf

Övriga länkar

Förlagets fulltext
Datavetenskap (datalogi)Mänsklig interaktion med IKTPsykologi

Sök vidare utanför DiVA

GoogleGoogle Scholar
Totalt: 562 nedladdningar
Antalet nedladdningar är summan av nedladdningar för alla fulltexter. Det kan inkludera t.ex tidigare versioner som nu inte längre är tillgängliga.

doi
urn-nbn

Altmetricpoäng

doi
urn-nbn
Totalt: 1635 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf