User perception on procedurally generated cities affected with a heightmapped terrain parameter
2019 (Engelska) Självständigt arbete på grundnivå (högskoleexamen), 10 poäng / 15 hp
Studentuppsats (Examensarbete) Alternativ titel
En användares uppfattning på procedurellt genererade städer som är påverkade av en height-mapped terrängparameter (Svenska)
Abstract [en]
Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand.Objectives: The procedural generation of both a city and height-mapped terrain parameter using Perlin noise and the terrain parameters effect on the city is explored in this thesis. The objective is to find out if a procedurally generated city with a heightmap parameter using Perlin noise is viable for use in games. Methods: An implementation generating both a height-mapped terrain parameter and city using Perlin noise has been created, along with that a user survey to test the generated city and terrain parameters viability in games. Results: This work successfully implemented an application that can generate cities affected with a heightmapped terrain parameter that is viable for use in games. Conclusions: This work concludes that it is possible to generate cities affected with a height-mapped terrain parameter by utilizing the noise algorithm Perlin noise. The generated cities and terrains are both viable and believable for use in games.
Ort, förlag, år, upplaga, sidor 2019. , s. 31
Nyckelord [en]
Procedural city generation, Perlin noise, Heightmap terrain, Future Work, heightmap
Nyckelord [sv]
Procedurell stadsgenerering, Perlin, Heightmap terräng, hightmap
Nationell ämneskategori
Datavetenskap (datalogi)
Identifikatorer URN: urn:nbn:se:bth-18491 OAI: oai:DiVA.org:bth-18491 DiVA, id: diva2:1338273
Ämne / kurs DV1478 Kandidatarbete i datavetenskap
Utbildningsprogram DVGSP Spelprogrammering
Handledare
Examinatorer
2019-07-252019-07-212019-07-25 Bibliografiskt granskad