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User perception on procedurally generated cities affected with a heightmapped terrain parameter
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
2019 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesisAlternative title
En användares uppfattning på procedurellt genererade städer som är påverkade av en height-mapped terrängparameter (Swedish)
Abstract [en]

Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand.Objectives: The procedural generation of both a city and height-mapped terrain parameter using Perlin noise and the terrain parameters effect on the city is explored in this thesis. The objective is to find out if a procedurally generated city with a heightmap parameter using Perlin noise is viable for use in games. Methods: An implementation generating both a height-mapped terrain parameter and city using Perlin noise has been created, along with that a user survey to test the generated city and terrain parameters viability in games. Results: This work successfully implemented an application that can generate cities affected with a heightmapped terrain parameter that is viable for use in games. Conclusions: This work concludes that it is possible to generate cities affected with a height-mapped terrain parameter by utilizing the noise algorithm Perlin noise. The generated cities and terrains are both viable and believable for use in games.

Place, publisher, year, edition, pages
2019. , p. 31
Keywords [en]
Procedural city generation, Perlin noise, Heightmap terrain, Future Work, heightmap
Keywords [sv]
Procedurell stadsgenerering, Perlin, Heightmap terräng, hightmap
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-18491OAI: oai:DiVA.org:bth-18491DiVA, id: diva2:1338273
Subject / course
DV1478 Bachelor Thesis in Computer Science
Educational program
DVGSP Game Programming
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Examiners
Available from: 2019-07-25 Created: 2019-07-21 Last updated: 2019-07-25Bibliographically approved

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BTH2019BroddEriksson(6859 kB)6 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
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  • en-GB
  • en-US
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  • nn-NO
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  • sv-SE
  • Other locale
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Output format
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