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Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-1503-8856
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-9527-4594
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3639-9327
2022 (English)In: PROCEEDINGS OF THE 17TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (HUCAPP), VOL 2 / [ed] Paljic, A, Ziat, M, Bouatouch, K, SciTePress, 2022, no 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP), p. 108-116Conference paper, Published paper (Refereed)
Abstract [en]

Electrodermal activity (EDA) is considered to be an effective metric for measuring changes in the arousal level of people. In this paper, the phasic component of EDA data from players is analyzed in relation to their reported experience from a standardized questionnaire, when interacting with a couple of virtual reality games that featured two different input devices: the HTC Vive and Leap Motion controllers. Initial results show that there are no significant differences in the phasic component data, despite having significant differences in their respective player experience. Furthermore, no linear correlations are found between the phasic component data and the evaluated experience variables, with the only exception of negative affect which features a weak positive correlation. In conclusion, the phasic component of EDA data has here shown a limited correlation with player experience and should be further explored in combination with other psychophysiological signals.

Place, publisher, year, edition, pages
SciTePress, 2022. no 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP), p. 108-116
Series
VISIGRAPP, ISSN 21844321
Keywords [en]
Virtual Reality, Psychophysiology, Electrodermography, Phasic Component, Player Experience
National Category
Computer Sciences Human Aspects of ICT
Identifiers
URN: urn:nbn:se:bth-22878DOI: 10.5220/0011006100003124ISI: 000777494800009ISBN: 9789897585555 (print)OAI: oai:DiVA.org:bth-22878DiVA, id: diva2:1654659
Conference
17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP), Virtual, Online, FEB 06-08, 2022
Part of project
VIATECH- Human-Centered Computing for Novel Visual and Interactive Applications, Knowledge Foundation
Funder
Knowledge Foundation, 20170056
Note

open access

Available from: 2022-04-28 Created: 2022-04-28 Last updated: 2022-09-30Bibliographically approved

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Navarro, DiegoGarro, ValeriaSundstedt, Veronica

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