Assessing the affect on short-term memory in students by comparing a serial recall Augmented Reality game and a card version.
2022 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
Background AR technology has been increasing across domains in cognitive activities, i.e. learning. Although there are studies that try to examine the quality AR can bring into different territories of human culture, such as educational settings, few studies aspire to determine how AR can have on human memory. Particularly short-term memory.
Objectives This research aims to assess the affect on short-term memory through an AR and Analog game.
Methods The method proposed for this thesis work is a user study in a controlled environment to gather data for the results. In order to test the hypothesis, a quantitative approach was selected as two versions of the same game were compared. A within-participant experiment was designed.
Results The results from the experiment indicate that AR has a lower score on average compared to its non-virtual counterpart.
Conclusion Overall, our findings suggest that AR does not have a significant affect on short-term memory with digits.
Place, publisher, year, edition, pages
2022.
Keywords [en]
Augmented Reality; Short-term memory; Computer-aided instructions; Webcam application; Mixed Reality.
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-23313OAI: oai:DiVA.org:bth-23313DiVA, id: diva2:1676377
Subject / course
UD1449 Bachelor´s Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
Presentation
2022-05-23, J1630, Valhallavägen 1, 371 41 Karlskrona, Karlskrona, 13:00 (English)
Supervisors
Examiners
2022-06-272022-06-252022-06-27Bibliographically approved