This paper explores what attributes are important for the creation of environment art tools. The purpose of this is to make sure that when a tool is to be developed, it will be done properly within a given time frame. This is important since the cost of tool development is high in both time and capital spent. Being able to make sure that when those resources are spent, that the resulting tool is of high quality and solving the problem which the development team set out to do. Through interviews, forms and the creation of our own tool I hope to find these attributes and to be able to provide insights into how a studio or team might apply them for their own purposes.