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Procedural Terrain Generation Using Ray Marching
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
2016 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Place, publisher, year, edition, pages
2016.
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-13664OAI: oai:DiVA.org:bth-13664DiVA, id: diva2:1059684
Subject / course
DV1478 Bachelor Thesis in Computer Science
Educational program
DVGSP Game Programming
Available from: 2016-12-23 Created: 2016-12-22 Last updated: 2018-01-13Bibliographically approved

Open Access in DiVA

fulltext(7049 kB)4626 downloads
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File name FULLTEXT01.pdfFile size 7049 kBChecksum SHA-512
048dc1887cce271c997bdcf918c0e51611645f339dcc105e161dbe30977eb53f8133745c94073e8ca010725ec7e0c1c563ffc2ee0bbc6de74026122bab0732dc
Type fulltextMimetype application/pdf

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Oscar, Roosvall
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf