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Experience requirements in video games definition and testability
Experience First Design Inc., CAN.
Experience First Design Inc., CAN.
Blekinge Institute of Technology, Faculty of Computing, Department of Software Engineering. (SERL)
Aalto University Espoo, FIN.
2015 (English)In: Requirements Engineering Conference (RE), 2015 IEEE 23rd International, 2015Conference paper (Refereed)
Abstract [en]

A properly formed requirement is testable, a necessity for ensuring that design goals are met. While challenging in productivity applications, entertainment applications such as games compound the problem due to their subjective nature. We report here on our efforts to create testable experience requirements, the associated scope challenges and challenges with test design and result interpretation. We further report on issues experienced when performing focus group testing and provide practitioner guidance.

Place, publisher, year, edition, pages
2015.
Keyword [en]
Games, Testing, Visualization, Productivity, Software, Entertainment industry, Birds
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:bth-13692DOI: 10.1109/RE.2015.7320449ISBN: 9781467369060OAI: oai:DiVA.org:bth-13692DiVA: diva2:1061132
Conference
IEEE 23rd International Requirements Engineering Conference (RE), Ottawa
Available from: 2016-12-31 Created: 2016-12-31 Last updated: 2017-01-02Bibliographically approved

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Publisher's full texthttp://ieeexplore.ieee.org/document/7320449/?reload=true&arnumber=7320449

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