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Real-time landscape-size convective clouds simulation and rendering
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.ORCID iD: 0000-0002-6920-9983
Univ. Grenoble, FRA. (INRIA, Univ. Grenoble Alpes/LJK, CNRS/LJK)
2017 (English)In: Proceedings of Workshop on Virtual Reality Interaction and Physical Simulation, Eurographics - European Association for Computer Graphics, 2017Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulusclouds at landscape size. We couple a coarse Lagrangian model ofair parcelswith a procedural amplification using volumetricnoise. Our Lagrangian model draws an aerologyi.e.,the atmospheric physics of hydrostatic atmosphere with thermodynamicstransforms, augmented by a model of mixing between parcels and environment. In addition to the particle-particle interactions,we introduce particle-implicit environment interactions. In contrast to the usual fluid simulation, we thus do not need to samplethe transparent environment, a key property for real-time efficiency and scalability to large domains. Inheriting from the high-level physics of aerology, we also validate our simulation by comparing it to predictive diagrams, and we show how the user caneasily control key aspects of the result such as the cloud base and top altitude. Our model is thus fast, physical and controllable.

Place, publisher, year, edition, pages
Eurographics - European Association for Computer Graphics, 2017.
Keywords [en]
clouds, natural phenomena, real-time, animation, amplification, GPU
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:bth-14126OAI: oai:DiVA.org:bth-14126DiVA, id: diva2:1091362
Conference
Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS), Lyon
Available from: 2017-04-26 Created: 2017-04-26 Last updated: 2023-12-28Bibliographically approved

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CiteExportLink to record
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  • apa
  • ieee
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