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Is Seeing Believing?: A Study in Virtual Realities, Immersion and Game Design
Blekinge Institute of Technology.
2017 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Virtual reality has as a new mediaform dramatically changed how we look at interactive digital experiences. With this there is also a subsequent change in how we look at designing these experiences. Can we use our already established methods and design principles to create content for this new mediaform? This paper aims to explore if our more classical design principles and methods of designing digital experiences is applicable to the virtual reality. Along with this i will also create a better understanding of what defines immersion in digital mediums and virtual realities as well as how we can deconstruct the term “immersion”. All of this is then used in conjunction with the creation of a VR* game and the design method “Zen Game Design (2007)” to give a better picture of how a complete design method and process could look like for VR* games.

Place, publisher, year, edition, pages
2017. , p. 31
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-14647OAI: oai:DiVA.org:bth-14647DiVA, id: diva2:1113387
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDS Digital Games
Supervisors
Examiners
Available from: 2017-06-27 Created: 2017-06-21 Last updated: 2017-06-27Bibliographically approved

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fulltext(247 kB)565 downloads
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CiteExportLink to record
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Citation style
  • apa
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Language
  • de-DE
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  • en-US
  • fi-FI
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Output format
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