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Comparing Traditional Key Frame Animation Approach and Hybrid Animation Approach of Humanoid Characters
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
2017 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Place, publisher, year, edition, pages
2017.
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:bth-14813OAI: oai:DiVA.org:bth-14813DiVA: diva2:1118379
Subject / course
Degree Project in Master of Science in Engineering 30.0
Educational program
PAACI Master of Science in Game and Software Engineering
Supervisors
Examiners
Available from: 2017-06-30 Created: 2017-06-30 Last updated: 2017-06-30Bibliographically approved

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fulltext(1218 kB)22 downloads
File information
File name FULLTEXT02.pdfFile size 1218 kBChecksum SHA-512
8c329f4d309ef3600d4bafbb9929b4e5057f03053ed32892330122f2b878460195629d5333275eae5833395fc295758930dd14f531a2a98cd75602184e0276b6
Type fulltextMimetype application/pdf

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Software Engineering

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Total: 22 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
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