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Characters of You: En undersökning om identiteter i spelkaraktärer
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Med det här kandidatarbetet vill vi belysa en alternativ väg att gå för att ge även de karaktärer som inte är knutna till det narrativa en större och mer betydelsefull plats inom digitala spel. Tillsammans med Bruno Latours Actor-Network Theory undersöker vi relationer mellan bland annat tid, plats och den vardagliga människan. Med observationer som startpunkt undersöker vi hur en identitet kan brytas ner för att omformas till något nytt, något som kan skapa en känsla av unikt och levande till den annars relativt tomma existens som är en ickespelbar karaktär. För att ta det här steget blir begreppet persona en viktig beståndsdel i skapandet av något mer lekfullt och livfullt. Genom att forma identiteter baserade på observationer och sedan förstå relationen mellan dessa identiteter och dess fiktiva egenskaper skapar vi personas med egna behov och bekymmer.   Detta kandidatarbete kommer att förklara olika metoder och processer till att skapa karaktärer och sedan analysera och diskutera resultatet i form av animationer där individers unika egenskaper och attribut förklaras och visualiseras.

Abstract [en]

With this bachelor thesis we want to shine a light upon an alternative path to take when it comes to giving characters that is not hard knitted to the narrative a greater and more meaningful place inside a digital game. Together with Bruno Latour's Actor-Network Theory we research the relations between time, place and the everyday person. With observation as a starting point we look at how we can break down an identity to reshape and make something new from it, something that can create a lifelike and unique feeling in the otherwise relatively plain and empty existence that is a non-playable character. For us to be able to take that step we include the concept of persona, an important factor in creating something more full of fun and life. Through the shaping of identities based on observation and understanding the relationship between these identities and their fictive attributes a persona is created with its own needs and worries.  This bachelor thesis will also explain the methods and processes needed to create characters followed by analysing and discussions based on the results, the animation of the unique attributes of individuals and how it is explained and visualised.

Place, publisher, year, edition, pages
2018. , p. 46
Keywords [en]
Actor-Network Theory, Identity, Personas, Character Design, Accountability, Ethnography
Keywords [sv]
Actor-Network Theory, Identitet, Personas, Karaktärsdesign, Accountability, Etnografi
National Category
Ethnology
Identifiers
URN: urn:nbn:se:bth-16421OAI: oai:DiVA.org:bth-16421DiVA, id: diva2:1216938
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDS Digital Games
Supervisors
Examiners
Available from: 2018-06-13 Created: 2018-06-12 Last updated: 2018-06-13Bibliographically approved

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fulltext(1968 kB)17 downloads
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CiteExportLink to record
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  • apa
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