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Det spatiala ljudets vikt
Blekinge Institute of Technology.
Blekinge Institute of Technology.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
The importance of spatial sound (English)
Abstract [sv]

Detta kandidatarbete handlar om det spatiala ljudets vikt i en digital värld där det visuella alltsom oftast hamnar i framkant. För att utföra detta går denna text in på vad ett ljudligt narrativ är, människans lyssnade och interaktivt ljudberättande. Förståelse för alternativa koncept såsom ljud i olika kontexter, till exempel soundscapes och sound mapping presenteras med studier från R. Murray. Schafer (1994), Mark Nazemi och Diane Gromala(2012).Tillsammans med ny och gammal teknik kommer denna undersökning att försöka arbeta gentemot människans naturliga respons till ljud utan visuella referenspunkter. Detta undersöks med hjälp av spatialt ljud , ny lokaliseringsteknik; även känt som Pozyx som integrerats tillsammans med en virtuell miljö, skapat i spelmotorn Unity där användandet av ljudmotorn renderar spatialt ljud i realtid. Resultatet blev att deltagarna i denna undersökning skapade sitt egna personliga narrativ, där vi som designers skapade förutsättningarna till detta genom interaktiv teknik och selektivt lyssnande.

Abstract [en]

This bachelor thesis is about the importance of spatial sounds in a digital world where the visual most often comes to the forefront. To do this, this text goes on what a sound narrative is, the human listening and interactive sound narrative. Understanding of alternative concepts like sounds in different contexts, such as soundscapes and sound mapping, is presented withstudies by R. Murray. Schafer (1994), Mark Nazemi and Diane Gromala (2012). Along with new and old technology, this study will try to explain the human natural response to sound without visual reference points. This is investigated using spatial sound, new localization technology; also known as Pozyx, integrated with a virtual environment created in the Unity’s game engine, where the use of the audio engine delivers spatial sound in real time. As a result, the participants in this survey created their own personal narrative, where we as designers created the conditions for this, through interactive technology and selective listening.

Place, publisher, year, edition, pages
2018. , p. 56
Keywords [en]
Spatial sound, Soundwalk, Soundscape, Interactive audio report, Human listening.
Keywords [sv]
Spatialt ljud, Soundwalk, Soundscape, Interaktivt ljudberättande, Mänskligt lyssnande
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-16987OAI: oai:DiVA.org:bth-16987DiVA, id: diva2:1246459
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp; ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDL Digital Audio Production; MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2018-09-10 Created: 2018-09-07 Last updated: 2018-09-10Bibliographically approved

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BTH2018Gertonsson(3285 kB)210 downloads
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65112587976011ee0f0865bbbcd4c20fe9deb064038d4bfb4311ecdb8055a2749c9a237f91603cacb5fb17869f59899a872d960b0786f18d95e5b732098773c7
Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
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Output format
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