What is a minimum viable (video) game?: Towards a research agendaShow others and affiliations
2018 (English)In: Lect. Notes Comput. Sci., Springer Verlag , 2018, Vol. 11195, p. 217-231Conference paper, Published paper (Refereed)
Abstract [en]
The concept of ‘Minimum Viable Product’ (MVP) is largely adapted in the software industry as well as in academia. Minimum viable products are used to test hypotheses regarding the target audience, save resources from unnecessary development work and guide a company towards a stable business model. As the game industry is becoming an important business domain, it is not surprise that the concept has been adopted also in the game development. This study surveys how a Minimum Viable Game (MVG) is defined, what is reported in extant literature as well as present results from a small case study survey done to nine game development companies. The study shows that despite popularity of minimum viable games in the industrial fora, the presented views on the concept are diverged and there is lack of practical guidelines and research supporting game companies. This study points out research gaps in the area as well as calls for actions to further develop the concept and to define guidelines. © IFIP International Federation for Information Processing 2018.
Place, publisher, year, edition, pages
Springer Verlag , 2018. Vol. 11195, p. 217-231
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743
Keywords [en]
Game business, Minimum viable game, Minimum viable product, Electronic commerce, Industrial research, Surveys, Business domain, Business modeling, Game development, Practical guidelines, Software industry, Target audience, Software design
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:bth-17282DOI: 10.1007/978-3-030-02131-3_20ISI: 000515675500020Scopus ID: 2-s2.0-85055807026ISBN: 9783030021306 (print)OAI: oai:DiVA.org:bth-17282DiVA, id: diva2:1263477
Conference
17th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2018; Kuwait City; Kuwait; 30 October 2018 through 1 November 2018
2018-11-152018-11-152021-05-24Bibliographically approved