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Real-time particle-based snow simulation on the GPU
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science. BTH.ORCID iD: 0000-0002-6920-9983
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
2019 (English)In: Eurographics Symposium on Parallel Graphics and Visualization / [ed] Hank Childs and Stefan Frey, Porto: Eurographics - European Association for Computer Graphics, 2019Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our method captures compressionand bonding between snow particles, and incorporates the thermodynamics to model the realistic behavior of snow. Thepresented technique is computationally inexpensive, and is capable of supporting rendering in addition to physics simulation athigh frame rates. The method is completely parallel and is implemented using CUDA. High efficiency and its simplicity makesour method an ideal candidate for integration in existing game SDK frameworks.

Place, publisher, year, edition, pages
Porto: Eurographics - European Association for Computer Graphics, 2019.
Keywords [en]
snow simulation, gpu, animation
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-17976OAI: oai:DiVA.org:bth-17976DiVA, id: diva2:1320769
Conference
EGPGV 2019
Note

open access

Available from: 2019-06-05 Created: 2019-06-05 Last updated: 2023-12-28Bibliographically approved

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fulltext(7592 kB)3043 downloads
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
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Output format
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