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Utveckling av spelmekaniker: Analogt och Digitalt
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

I detta kandidatarbete har vi undersökt olika sätt hur man kan skapa nya spelmekaniker genom användandet av analoga och digitala tekniker i kombination med varandra. Genom arbetet med dessa tekniker som huvudfokus har vi därmed utvecklat ett fysiskt, tredimensionellt pusselspel som visar kombinationen av tekniker som kan användas för vidareutveckling av nya spelupplevelser. Några av metoderna som använts för att utföra projektet har varit metod 635 för pusselidégenerering, Scrum för bättre arbetsmoral, och MDA framework för att skapa en förståelse hos spelaren. Resultatet visar moduler som har implementerat både digitala och analoga tekniker som fungera i kombination med varandra vilket har lett vidare till skapandet av nya unika spelmekaniker. Det svåraste under kandidatarbetet har varit att hitta balansen mellan det analoga och det digitala under pusselutvecklandet.

Abstract [en]

In this Bachelor Thesis we have researched different ways of creating new game mechanics through the use of analogue and digital techniques in collaboration with each other. By working with these techniques as our main focus, we have been able to develop a physical, three dimensional puzzle game which shows off the combination of techniques that can be used to further develop new game experiences. Some of the Methods that have been used to complete the project have been method 635 for generation of puzzle ideas, Scrum for better work ethics as well as MDA framework to create an understanding for the player. The results show modules that implement both digital and analogue techniques that work in combination with each other to create new unique game mechanics. The most difficult during this Bachelor Thesis have been finding the balance between the analogue and the digital during the designing of the puzzles.

Place, publisher, year, edition, pages
2019. , p. 43
Series
Blekinge Tekniska Högskola Forskningsrapport, ISSN 1103-1581
Keywords [sv]
Analogt och digitalt, analogt, digitalt, spelmekaniker, pusseldesign
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-18444OAI: oai:DiVA.org:bth-18444DiVA, id: diva2:1337149
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDS Digital Games
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Available from: 2019-07-12 Created: 2019-07-11 Last updated: 2019-07-12Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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  • de-DE
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  • en-US
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  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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