An affective serious game for collaboration between humans and robots
2019 (English)In: Entertainment Computing, ISSN 1875-9521, E-ISSN 1875-953X, Vol. 32, article id 100319Article in journal (Refereed) Published
Abstract [en]
Elicited physiological affect in humans collaborating with their robot partners was investigated to determine its influence on decision-making performance in serious games. A turn-taking version of the Tower of Hanoi game was used, where physiological arousal and valence underlying such human-robot proximate collaboration were investigated. A comparable decision performance in the serious game was found between human and non-humanoid robot arm collaborator conditions, while higher physiological affect was found in humans collaborating with such robot collaborators. It is suggested that serious games which are carefully designed to take into consideration the elicited physiological arousal might witness a better decision-making performance and more positive valence using non-humanoid robot partners instead of human ones. © 2019 The Authors
Place, publisher, year, edition, pages
Elsevier B.V. , 2019. Vol. 32, article id 100319
Keywords [en]
Affect, Autonomous robots, Collaborative play, ECG, Emotions, GSR, Physiology, Robot-assisted play, Serious games, Anthropomorphic robots, Decision making, Electrocardiography, Robotic arms, Robots, Decision performance, Humanoid robot, Humanoid robot arm, Robot Partners, Tower of Hanoi
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-18739DOI: 10.1016/j.entcom.2019.100319ISI: 000504663900006OAI: oai:DiVA.org:bth-18739DiVA, id: diva2:1359352
Note
open access
2019-10-092019-10-092022-05-25Bibliographically approved