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Ethical considerations for the use of virtual reality: An evaluation of practices in academia and industry
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-1503-8856
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
2017 (English)In: Ethical considerations for the use of virtual reality: An evaluation of practices in academia and industry, Adelaide, Australia, 2017, p. 141-148Conference paper, Published paper (Refereed)
Abstract [en]

The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of VR, along with the physiological issues related to its use. Additionally, typical practices in VR, used by both academia and industry are discussed and contrasted. These were further analysed from an ethical perspective, guided by legal and Corporate Social Responsibility (CSR) frameworks, to understand their motivation and goals, and the rights and responsibilities related to the exposure of research participants and final consumers to VR. Our results showed that there is a significant disparity between practices in academia and industry, and for industry specifically, there can be breaches of user protection regulations and poor ethical practices. The differences found are mainly in regards to the type of content presented, the overall setup of VR experiences, and the amount of information provided to participants or consumers respectively. To contribute to this issue, this study highlights some ethical aspects and also offers practical considerations that aim, not only to have more appropriate practices with VR in public spaces but also to motivate a discussion and reflection to ease the adoption of this technology in the consumer market.

Place, publisher, year, edition, pages
Adelaide, Australia, 2017. p. 141-148
Keywords [en]
Virtual reality, Code of ethics
National Category
Ethics
Identifiers
URN: urn:nbn:se:bth-18866DOI: 10.2312/egve.20171351OAI: oai:DiVA.org:bth-18866DiVA, id: diva2:1367694
Conference
ICAT-EGVE '17 Proceedings of the 27th International Conference on Artificial Reality and Telexistence and 22nd Eurographics Symposium on Virtual Environments
Available from: 2019-11-04 Created: 2019-11-04 Last updated: 2019-11-04

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Publisher's full texthttps://diglib.eg.org/handle/10.2312/egve20171351

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
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  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf