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Processer inom ljud i spel
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2020 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

I denna undersökning presenteras tillvägagångssättet för att ta fram en process för hur man på ett enkelt sätt kan arbeta med ljud i spel. Det kommer att lyftas fram information som togs fram genom att intervjua personer från spelbranschen vars uppgift handlar om ljudskapande och andra akademiska underlag inom området. Undersökningen genomfördes med hjälp av The Analysis Project och innebär att lösa olika problem genom att kolla på existerande lösningar. Perspektivet ger en bredare bild kring hur ljud i spel fungerar och kunna bidra med ett tillvägagångssätt som är tydligt. Undersökningen är baserad på tidigare forskning inom detta område såsom egna erfarenheter kring fakta och den praktiska delen. Genom intervjuerna har frågeställningen blivit besvarad på ett systematiskt sätt som hjälper läsaren att förstå de olika processer som ljuddesigner har. Undersökningen resulterade i en tydlig process som beskriver olika tekniker som kan användas av andra ljuddesigners i sina processer.

Abstract [en]

This bachelor thesis presents the approach that has developed a process for how one can easily work with sounds in games. Here, information will be highlighted by interviewing people from the gaming industry whose task is to create sound and other academic material in the field. The survey was carried out with the help of The Analysis Project and involves solving various problems by looking at existing solutions. Through this perspective, develop a broader picture of how sounds in games work and to contribute a guide with a clear approach. The study is based on previous research in the area, such as our own experiences regarding facts and the practical part. Through the interview the issue has been answered in a systematic manner which helps the reader to understand the processes in which sound designers are working with. This body of work resulted in a clear process that defines different techniques from which other sound designers can use in their own works. 

Place, publisher, year, edition, pages
2020. , p. 65
Keywords [en]
Sounds in games, processes, voices, music, sound effects, interviews
Keywords [sv]
Ljud i spel, processer, röster, musik, ljudeffekter, intervjuer
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-20135OAI: oai:DiVA.org:bth-20135DiVA, id: diva2:1452056
External cooperation
The Station
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2020-07-06 Created: 2020-07-03 Last updated: 2020-07-06Bibliographically approved

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Processer inom ljud i spel(727 kB)216 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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