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On the Effect of Standing and Seated Viewing of 360 degrees Videos on Subjective Quality Assessment
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-3283-2819
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3604-2766
2020 (English)In: 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), IEEE COMPUTER SOC , 2020, p. 285-286Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we compare the impact that standing and seated viewing of 360 degrees videos on head-mounted displays has on subjective quality assessment. The statistical analysis of the data gathered in a pilot study is reported in terms of average rating times, mean opinion scores, and simulator sickness scores. The results indicate: (1) Average rating times consumed for 360 degrees video quality assessment are similar for standing and seated viewing, (2) Higher resolving power among different quality levels is obtained for seated viewing, (3) Simulator sickness is kept significantly lower when seated.

Place, publisher, year, edition, pages
IEEE COMPUTER SOC , 2020. p. 285-286
Keywords [en]
Human-centered computing, Computing methodologies, Virtual reality, Perception
National Category
Telecommunications Communication Systems
Identifiers
URN: urn:nbn:se:bth-20718DOI: 10.1109/VRW50115.2020.00061ISI: 000578054300054OAI: oai:DiVA.org:bth-20718DiVA, id: diva2:1500726
Conference
27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Atlanta, MAR 22-26
Part of project
VIATECH- Human-Centered Computing for Novel Visual and Interactive Applications, Knowledge FoundationAvailable from: 2020-11-13 Created: 2020-11-13 Last updated: 2021-05-21Bibliographically approved

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Hu, YanElwardy, MajedZepernick, Hans-Juergen

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CiteExportLink to record
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  • asciidoc
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