A review of current trends on visual perception studies in virtual and augmented reality
2020 (English)In: SIGGRAPH Asia 2020 Courses, SA 2020, Association for Computing Machinery, Inc , 2020Conference paper, Published paper (Refereed)
Abstract [en]
In the development of novel algorithms and techniques in virtual and augmented reality (VR/AR), it is crucial to take human visual perception into account. For example, when hardware resources are a restraining factor, the limitations of the human visual system can be exploited in the creation and evaluation of new effective techniques. Over the last decades, visual perception evaluation studies have become a vital part of the design, development, and evaluation of immersive computer graphics applications. This course aims at introducing the attendees to the basic concepts of visual perception applied to computer graphics and it offers an overview of recent perceptual evaluation studies that have been conducted with head-mounted displays (HMDs) in the context of VR and AR applications. During this course, we call attention to the latest published courses and surveys on visual perception applied to computer graphics and interaction techniques. Through an extensive search in the literature, we have identified six main areas in which recent visual perceptual evaluation studies have been focused on: Distance perception, avatar perception, image quality, interaction, motion perception, and cybersickness. Trends, main results, and open challenges are discussed for each area and accompanied with relevant references offering the attendees a wide introduction and perspective on the topic. © 2019 Owner/Author.
Place, publisher, year, edition, pages
Association for Computing Machinery, Inc , 2020.
Keywords [en]
Augmented reality, Head mounted device, Virtual reality, Visual perception, Curricula, Depth perception, Helmet mounted displays, Interactive computer graphics, Motion sensors, Computer graphics applications, Distance perception, Head mounted displays, Human visual perception, Human Visual System, Interaction techniques, Perceptual evaluation, Virtual and augmented reality, Quality control
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-20919DOI: 10.1145/3415263.3419144Scopus ID: 2-s2.0-85098716576ISBN: 9781450381123 (print)OAI: oai:DiVA.org:bth-20919DiVA, id: diva2:1517851
Conference
SIGGRAPH Asia 2020 Courses - International Conference on Computer Graphics and Interactive Techniques, SA 2020, Virtual, Online, South Korea, 4 December 2020 through 13 December 2020
Part of project
VIATECH- Human-Centered Computing for Novel Visual and Interactive Applications, Knowledge Foundation2021-01-142021-01-142021-05-05Bibliographically approved