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A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-3283-2819
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3639-9327
Linnéuniversitetet, SWE.
2021 (English)In: PROCEEDINGS OF THE 14TH INTERNATIONAL JOINT CONFERENCE ON BIOMEDICAL ENGINEERING SYSTEMS AND TECHNOLOGIES - VOL. 5: HEALTHINF / [ed] Pesquita, C (Pesquita, C) Fred, A (Fred, A) Gamboa, H (Gamboa, H, SCITEPRESS , 2021, p. 733-740Conference paper, Published paper (Refereed)
Abstract [en]

Software and applications of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technology combined with game/gamification techniques in healthcare have increasingly been studied in academia. However, there is a need to explore the usage, challenges and opportunities of AR/VR/MR game/gamification software/applications in the healthcare system. To explore this, we present an online survey conducted in the healthcare-relevant system (including hospital-based system, homecare-based system, institute and university, and industry). Based on the answers, we found examples of digital games and AR/VR/MR applications used in healthcare, as well as some general information (name and feature, purpose, target user, and use occasion), usage situation, and user experience. This presented survey is beneficial for both researchers and developers in computer science and medical science. It can familiarise them with existing products and their current use, advantages and potential issues of AR/VR/MR and game applications in healthcare. In future work, the survey would be extended to obtain other user experiences and feedback of AR/VR/MR techniques and game/gamification technology applied to healthcare, as well as to study how to overcome the challenges, and develop the opportunities further.

Place, publisher, year, edition, pages
SCITEPRESS , 2021. p. 733-740
Keywords [en]
Virtual Reality; Augmented Reality; Mixed Reality; Healthcare; Game; Gamification
National Category
Human Computer Interaction Computer Sciences
Identifiers
URN: urn:nbn:se:bth-22076DOI: 10.5220/0010386207330740ISI: 000664063000083OAI: oai:DiVA.org:bth-22076DiVA, id: diva2:1590287
Conference
14th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC) / 14th Int Conf on Bio-inspired Systems and Signal Processing (BIOSIGNALS) / 14th Int Conf on Biomedical Electronics and Devices (BIODEVICES)
Note

14th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC) / 14th Int Conf on Bio-inspired Systems and Signal Processing (BIOSIGNALS) / 14th Int Conf on Biomedical Electronics and Devices (BIODEVICES), ELECTR NETWORK, FEB 11-13, 2021

Available from: 2021-09-02 Created: 2021-09-02 Last updated: 2024-12-13Bibliographically approved
In thesis
1. Application and Evaluation of Extended Reality Games in Healthcare
Open this publication in new window or tab >>Application and Evaluation of Extended Reality Games in Healthcare
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Since the term ’human-computer interaction’ was first used in the 1970s, the way humans interact with computers has become diverse. Immersive technologies provide an interactive way to merge the physical and digital worlds. Among immersive technologies collectively referred to as extended reality (XR), virtual reality (VR) is one of the main types. In the industrial market, most of the investment in immersive technology was concentrated in the gaming industry, and healthcare-related applications were also at the forefront. Lack of consumer demand and user experience issues were among the main challenges of popularisation. With this background, this dissertation used the literature review and survey to understand the development status, opportunities, challenges, and evaluation of XR games in healthcare from academic and consumer perspectives. Based on these results, this dissertation designed and implemented an indoor VR rowing game for physical exercise aimed at the elderly and conducted a questionnaire-based test on this game. This small-scale test is a pilot study to test the experimental environment, equipment and methods, as well as collect feedback on the game and research. Based on this feedback and the problems found in the pilot study, this dissertation improved the experimental design and the game settings and conducted a large-scale formal experiment. This experiment tested the subjective evaluation method based on standardised scales and the objective evaluation based on biosensors in VR rowing games. This dissertation explored user preferences on real devices, postures, and game tasks and studied the impact of age on them. This dissertation provides a reference value for researchers and developers in related work: 1) the current status and trends of XR game applications and evaluation in the health fields from academic and industrial perspectives, 2) attempting to provide solutions to the lack of VR games for elderly users, and 3) trying to provide subjective and objective evaluation methods for user experience evaluation as well as exploration of user preferences.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Tekniska Högskola, 2024. p. 193
Series
Blekinge Institute of Technology Doctoral Dissertation Series, ISSN 1653-2090 ; 2024:12
Keywords
extended reality, augmented reality, virtual reality, mixed reality, game, gamification, healthcare, biofeedback evaluation, eye tracking, galvanic skin response, heart rate
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-27036 (URN)978-91-7295-485-4 (ISBN)
Public defence
2025-01-28, J1630, BTH, Valhallavägen 1, Karlskrona, 09:00 (English)
Opponent
Supervisors
Available from: 2024-12-16 Created: 2024-12-13 Last updated: 2024-12-18Bibliographically approved

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Fu, YuHu, YanSundstedt, Veronica

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