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Maximizing the VR Play Space by Using Procedurally Generated Impossible Spaces: Research on VR Play Spaces and Their Impact on Game Development
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.
2022 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Background. Virtual Reality is a growing sector that provide the most immersive gaming experiences, especially when the locomotion technique natural walking is used. However, it is always limited by the physical play space available for the user. Introducing Impossible Spaces, also called Overlapping Maps, which when combined with Procedural Content Generation based on the users play space could maximize the experience.

Objectives. The aim of this thesis is to implement a potential solution for procedurally generated impossible spaces that are sized according to the VR users playspace. Ultimately testing how the Execution Time is affected when subjecting the implementation to different sized play areas and number of maps to overlap. In addition to this, the thesis will examine the play space setup of various experiencedVR users.

Methods. The three core algorithms of the implementation - Grid and Maze generation, as well as Portal placement - are evaluated in terms of execution time. A questionnaire was created for gathering data on VR users and their play space setup.

Results. Questionnaire gathered 45 results in total. A majority had access to a play space area of 2-5 square meters. The VR users’ experience affected the size ofthe play space. The execution time for the core algorithms showed promising resultsin terms of execution time.

Conclusions. Since most VR users do not have a large play space and the proposed solution performed well, it could be used to enhance the VR experience.

Place, publisher, year, edition, pages
2022. , p. 45
Keywords [en]
Virtual Reality, Procedural Content Generation, Impossible Spaces, Overlapping Architecture, Natural Walking, Execution Time
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-23054OAI: oai:DiVA.org:bth-23054DiVA, id: diva2:1664805
External cooperation
Resolution Games
Subject / course
Degree Project in Master of Science in Engineering 30,0 hp
Educational program
PAACI Master of Science in Game and Software Engineering
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Examiners
Available from: 2022-06-22 Created: 2022-06-05 Last updated: 2022-06-22Bibliographically approved

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CiteExportLink to record
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