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Postapokalypsens Ljud
Blekinge Institute of Technology. (11)
Blekinge Institute of Technology. (11)
Blekinge Institute of Technology. (11)
2022 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Detta kandidatarbete handlar om att undersöka hur designprocessen för en postapokalyptiskmiljö kan gå till utan att förlita sig på det visuella, och istället skapa en helt auditiv upplevelse.För att utföra detta har vi i denna artikel samlat olika källor som berättar om vad en immersivmiljö består av och vilka avgörande faktorer en design måste ta hänsyn till. Dessa källor ärartiklar från till exempel Salselas och Penha (2019), och Smolicki (2019), men också existerandepostapokalyptiska medier som har analyserats efter vad som står i artiklarna. Denna textbeskriver också vår process för skapandet av en sådan gestaltning samt hur den implementerarden information som hittades i våra källor. Resultatet från undersökningen blev 2 olikapostapokalyptiska ljudscenarion designade av oss. Dessa tog stor hänsyn till Salselas och Penhasexempel på 3 olika ljud-egenskaper som har stor inverkan på lyssnarens immersion, och hurdessa 3 egenskaper implementeras inom andra postapokalyptiska medier. Immersion är en stordel av att skapa en ljudmiljö, de 3 ljud-egenskaperna som behövs är efterklang, bakgrundsljud,och spatialiserat ljud, och de medierna vi analyserade dessa i var filmen Book of Eli och serienThe Walking Dead

Abstract [en]

This bachelor thesis is about examining how the design process for a post-apocalypticenvironment can look without relying on the visual aspect, and instead create a completelyauditory experience. To achieve this, we have in this thesis gathered different sources thatexplain which aspects make an immersive environment, and which deciding factors we have totake into account as designers. These sources are articles, for example those written by Salselasand Penha (2019) and Smolicki (2019), but also existing post-apocalyptic pieces of media thathave been analyzed with the articles content in mind. This text will also explain our process forour designs, as well as how it implements the information we found in our sources. The result ofthis study turned out as 2 different post-apocalyptic sound scenarios designed by us. These tookSalsela’s and Penha’s 3 examples of characteristics that have a big impact on the listenersimmersion, into great consideration, and also how these 3 characteristics are implemented intodifferent post-apocalyptic pieces of media. Immersion plays a big part in creating a soundenvironment, the three characteristics needed are reverb, background sounds and soundspatialization, and the pieces of media we analyzed these characteristics in were the movie Bookof Eli and the tv-show The Walking Dead. 

Place, publisher, year, edition, pages
2022. , p. 22
Keywords [en]
Spatialized sound, Soundwalk, Cataloguing, Moodboards, Design-in-practice, Reverberation / Reverb, Background sound
Keywords [sv]
Spatiliserat ljud, Soundwalk, Cataloguing, Moodboards, Design-in-practice, Efterklang / Reverb, Bakgrundsljud
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-23374OAI: oai:DiVA.org:bth-23374DiVA, id: diva2:1678169
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2022-06-30 Created: 2022-06-28 Last updated: 2022-06-30Bibliographically approved

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Postapokalysmens Ljud(2183 kB)30 downloads
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Type fulltextMimetype application/pdf

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Blekinge Institute of Technology
Media and Communication Technology

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  • apa
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Output format
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