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A design methodology for affective Virtual Reality
Politecnico di Milano, ITA.
Politecnico di Torino, ITA.
Politecnico di Milano, ITA, Blekinge Institute of technology, SWE.ORCID iD: 0000-0002-0389-4279
Politecnico di Torino, ITA.ORCID iD: 0000-0001-8407-0660
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2022 (English)In: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 162, article id 102791Article in journal (Refereed) Published
Abstract [en]

In the era of ‘metaverse’, virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver emotional content. This is favoured by cost reduction, availability and acceptance by end-users of virtual reality technology. Creating effective virtual environments can be achieved by exploiting several opportunities: creating artificial worlds able to generate different stories, mixing sensory cues, and making the whole interactive. The design space for creating emotional virtual environments is ample, and no clear idea of how to integrate the various components exists. This paper discusses how to combine multiple design elements to elicit five distinct emotions. We developed and tested two scenarios per emotion. We present the methodology, the development of the case studies, and the results of the testing. © 2022 Elsevier Ltd

Place, publisher, year, edition, pages
Elsevier, 2022. Vol. 162, article id 102791
Keywords [en]
Affective Virtual Reality, Design Methodology, Emotions, Metaverse, Virtual Reality
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
URN: urn:nbn:se:bth-23387DOI: 10.1016/j.ijhcs.2022.102791Scopus ID: 2-s2.0-85124628796OAI: oai:DiVA.org:bth-23387DiVA, id: diva2:1678917
Available from: 2022-06-30 Created: 2022-06-30 Last updated: 2023-02-16Bibliographically approved

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Scurati, Giulia Wally

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Scurati, Giulia WallyUlrich, LucaNonis, FrancescaFerrise, Francesco
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