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En föränderlig låda: Game juice och tidsinverkan på en användares upplevelse av att öppna en loot box
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2022 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

I denna undersökning analyserar vi hur game juice och tid kan påverka en användares upplevelse av att öppna en loot box. Vi undersöker detta med mål att kvantifiera vilka faktorer som kan påverka användarens upplevelse och vilken typ av påverkan dessa faktorer kan ha. Vi undersöker detta genom en fysisk gestaltning av en låda som styrs av fyra knappar, där tid och game juice närvarar i olika grader baserat på vilken knapp som trycks ned. Genom kvalitativa intervjuer fann vi att game juice verkar ha en tydlig påverkan på användarens upplevelse, samt att närvaron av game juice till stor del upplevdes som positiv. Tid hade större variation av resultat då färre upplevde att tid påverkat deras upplevelse, och de som upplevde att tid påverkat upplevelsen angav att tid haft både positiv och negativ påverkan. Vår förhoppning är att detta arbete kan leda till mer diskussion kring hur loot boxes upplevs samt mer utforskning av andra faktorer som kan ha betydelse för användarens upplevelse.

Abstract [en]

This study aims to analyse how game juice and time may affect a user’s experience of opening a loot box. Our aim in this study is to identify factors that may affect a user’s experience, and to quantify the type of effect these factors may have. We study this by creating a physical artifact in the form of a loot box controlled via four buttons, whereby the amount of time and game juice present are modulated based on which button is pressed by a user. Through qualitative interviews we found that game juice appears to have a significant effect on the user experience, and that the presence of game juice was largely perceived to infer a positive effect on the overall experience. Time as a factor had a greater variation of results due to fewer interviewees believing that time had had any effect on their experience, and those who did describe any difference believed this difference to have a partially positive, but also partially negative impact on their experience. We hope that this study may lead to an expanded discussion regarding the experience of the loot box itself as opposed to its contents, but also further study and exploration that may help further identify factors that may be significant to a user’s experience.

Place, publisher, year, edition, pages
2022. , p. 21
Keywords [en]
Video games, Loot box, UX, Game juice, Anticipation, Time, Arduino
Keywords [sv]
Videospel, Loot box, UX, Game juice, Förväntan, Tid, Arduino
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-23440OAI: oai:DiVA.org:bth-23440DiVA, id: diva2:1681831
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDP Digital Visual Production
Supervisors
Examiners
Available from: 2022-07-08 Created: 2022-07-07 Last updated: 2022-07-08Bibliographically approved

Open Access in DiVA

En föränderlig låda: Game juice och tidsinverkan på en användares upplevelse av att öppna en loot box(843 kB)52 downloads
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Type fulltextMimetype application/pdf

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