Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
The Multidimensional Universe of Sound in Games
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2022 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Att se på film är som att blicka genom ett fönster, in till en annan värld. Dolby Atmos är en modern ljudspatialiseringsteknik som utmanar denna fönsteridé med ljud som har möjligheten att utvidga fönstrets ramar tills det helt omsluter oss, varvid vi inte längre blickar in i filmens värld utan befinner oss mitt i den.Den här studien ämnar utforska hur denna teknik kan appliceras på spelljud, ett område där Dolby Atmos fortfarande är relativt outforskat. Genom intervjuer med experter inom spel- och filmljud, samt djupgående analys av filmers användning av tekniken, har befintliga ljuddesignprinciper identifierats för att sedan appliceras i en spelkontext. Studiens resultat utvärderar dessa principer och synliggör styrkor, svagheter, och områden med potential för vidare utveckling.

Abstract [en]

To watch a movie is like gazing through a window into another world. Dolby Atmos is a modern method of sound spatialisation that challenges this window concept with sound that has the ability to widen the window frame until it completely envelops us. This study aims to explore how this method can be applied to game audio, a field where Dolby Atmos is still relatively new. Through interviews with experts in game and movie audio, as well as deep analysis of the usage of this method in movies, existing principles for sound design have been identified in order to be applied in the context of a game. The results of this study evaluate these principles and displays strengths, weaknesses, and possible opportunities for further development.

Place, publisher, year, edition, pages
2022. , p. 23
Keywords [sv]
Dolby Atmos, objektbaserad ljudspatialisering, spelljud, filmljud, ljuddesign
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-23446OAI: oai:DiVA.org:bth-23446DiVA, id: diva2:1682654
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2022-08-24 Created: 2022-07-11 Last updated: 2022-08-24Bibliographically approved

Open Access in DiVA

The Multidimensional Universe of Sound in Games(706 kB)84 downloads
File information
File name FULLTEXT01.pdfFile size 706 kBChecksum SHA-512
2a9209ae791ed8607e7cf628a2804bbdb8a81a6843f4c8fff38a89accacdd24ae09c9357862d737b04a57a79db16f98ac1fa35e460a6dc64549b1ec25c796851
Type fulltextMimetype application/pdf

By organisation
Department of Technology and Aesthetics
Media Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 84 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 223 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf