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Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-9527-4594
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3639-9327
2022 (English)In: Extended Reality: First International Conference, Part II / [ed] De Paolis, L.T., Arpaia, P., Sacco, M., Springer Science+Business Media B.V., 2022, Vol. 13446, p. 360-372Conference paper, Published paper (Refereed)
Abstract [en]

Augmented Reality (AR) and 3D printing have increasingly been used in archaeological and cultural heritage to make artifacts and environments accessible to the general public. This paper presents the case study of the Ljungaviken dog, an archaeological find of dog skeleton remains dated around 8000 years ago. The dog remains have been digitized using 3D scanning and displayed in an AR application. A physical replica has also been created with 3D printing. Both the AR application and the 3D printed copy have been shown in a temporary museum exhibition. In this paper, we present the visitors’ experience evaluation based on a study with 42 participants. Aspects being evaluated are related to the realism, enjoyment, and easiness of use of the AR application. Moreover, the two media are compared in terms of understanding, visual quality, and experience satisfaction. The results show an overall positive experience for both the display solutions, with slightly higher scores for the AR application in the comparison. When asked about overall preference, the participants reported similar results between both media. Due to issues of displaying fragile objects in a museum setting, as well as recent restrictions following pandemic closures and availability, the results presented in this paper show a positive alternative towards using digital artifacts to showcase our cultural heritage. © 2022, Springer Nature Switzerland AG.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2022. Vol. 13446, p. 360-372
Series
Lecture Notes in Computer Science, ISSN 03029743, E-ISSN 16113349
Keywords [en]
3D printers, Exhibitions, Museums, 3-D printing, 3D-printing, 3D-scanning, Augmented reality applications, Case-studies, Cultural heritages, Experience evaluation, General publics, Visitor experiences, Visual experiences, Augmented reality, 3D Printing, Cultural heritage
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-23744DOI: 10.1007/978-3-031-15553-6_25ISI: 000886159800025Scopus ID: 2-s2.0-85138309670ISBN: 9783031155529 (print)OAI: oai:DiVA.org:bth-23744DiVA, id: diva2:1703567
Conference
1st International Conference on eXtended Reality, XR SALENTO, Lecce, 6 - 8 July 2022
Part of project
VIATECH- Human-Centered Computing for Novel Visual and Interactive Applications, Knowledge Foundation
Funder
Knowledge Foundation, 20170056Available from: 2022-10-13 Created: 2022-10-13 Last updated: 2022-12-13Bibliographically approved

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Garro, ValeriaSundstedt, Veronica

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