Information Conveyance: An Examination of Using Level Design to Communicating the State of Play in a Competitive Video Game
2023 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE credits
Student thesis
Abstract [en]
This is a study on information conveyance, specifically a study on how specific level design techniques can be used to convey information to the players regarding a competitive multiplayer game's “state of play”. Through an analysis of different games, three different level design elements were identified as effective tools for conveying information and these elements are; architectural placement, visual cues and environmental changes. A third-person multiplayer shooter game was then created with the three elements applied in different forms and then tested for their effectiveness. Afterwards, the game was tested by a number of participants who filled out a survey of questions and were interviewed. It was discovered that the methods tested were found to be mostly effective at conveying information, the architectural placement of the capture point in conjunction with the visual cues aspect of it worked well to inform the players of the state of play. The environmental changes were an example where a method had an impact on the game but since the correlations were unclear, the information was not conveyed effectively, but with a few alterations has the potential to work well.
Place, publisher, year, edition, pages
2023. , p. 16
Keywords [en]
Information conveyance, Level design, third-person shooter, Game design
National Category
Design
Identifiers
URN: urn:nbn:se:bth-24990OAI: oai:DiVA.org:bth-24990DiVA, id: diva2:1777675
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDD Design of Digital Games
Supervisors
Examiners
2023-06-302023-06-292023-06-30Bibliographically approved