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Virtuell lantbruksodling med fokus på interaktivitet och immersivitet.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2023 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Hemmaodling har på sistone sett ett ökat intresse hos flera svenskar, i takt med stigande inflation som lett till en generell oro över att kunna införskaffa råvaror till hemmet. Detta kandidatarbete utforskar användningen av VR som plattform för att utveckla en interaktiv och engagerande guide till odling hos användare som har en begränsad erfarenhet inom ämnet. Flera odlingsspel innehåller och presenterar simplifierade metoder för odling, men inkluderar oftast inte den fysiska och tidskrävande aktiviteten av odling, vilket gör att deras koppling till verkligheten i viss mån försvinner. Studien undersöker inkorporering av verklighetsbaserade odlingstekniker och föreslår på hur detta kan användas för att gestalta en immersiv, interaktiv och underhållande gestaltning i VR som berör de olika delarna i ett Data-Serious Game. Genom iterativa versioner av projektet har tekniker undersökts och testats genom olika spelteststillfällen, där frågeformulär och egna observeringar varit till grund för att gestalta en bättre upplevelse. Resultatet av studien visar att interaktionsmöjligheter är en viktig del för immersionen, samt att inkorporering av verkliga tekniker ökar engagemanget hos användaren. 

Abstract [en]

Home cultivation has under recent times seen an increased following and popularity for several swedes, as a result of increased inflation and general concern of purchasing groceries and being able to put food on the table. This bachelor thesis explores the use of VR as a platform to create an interactive and engaging guide for home cultivation for users with limited experience within the field. Several video games incorporate and present simplified approaches to cultivation, but often do not include several steps of this physical and time consuming hobby, which makes their connection to the real world weaker. This study researches ways of incorporating realistic techniques for cultivation that can be applied to create an immersive, interactive and entertaining game that handles the different parts of a Data-Serious Game. Through several iterations of this project, techniques have been tried and tested through different game-testing occasions where surveys have been conducted to improve on previous installments. The result of this study shows that interaction possibilities are a vital point for immersion, together with incorporation of realistic techniques to increase engagement in the user.

Place, publisher, year, edition, pages
2023.
Keywords [en]
VR, Data-Serious Games, VR Immersion, Cultivation
Keywords [sv]
VR, Data-Serious Games, VR Immersion, Odling
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:bth-25096OAI: oai:DiVA.org:bth-25096DiVA, id: diva2:1778484
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDS Digital Games
Supervisors
Examiners
Available from: 2023-07-06 Created: 2023-07-02 Last updated: 2025-02-18Bibliographically approved

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Virtuell lantbruksodling med fokus på interaktivitet och immersivitet.(3063 kB)49 downloads
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  • apa
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