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Att uttrycka goda och onda spelkaraktärer genom ljuddesign
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2023 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Grafiska och musikaliska teorier kring godhet och ondska har tolkats och översatts till teorier lämpade för ljuddesign. Detta för att undersöka om en karaktärs godhet och ondska kan uttryckas endast med hjälp av ljuddesign som berättarverktyg. Genom tidigare forskning samt intervjuer som hölls med professionella ljuddesigners skapades en ljudande gestaltning som satte dessa nya teorier på prov i praktiken. Artikeln finner att dessa teorier går att översätta till ljuddesign, men att ljuddesign som berättarverktyg inte är det mest effektiva att förmedla karaktärens godhet eller ondska. Att förmedla godhet och ondska görs enligt artikeln fortfarande mest effektfullt genom musik och grafik. Eftersom godhet och ondska inom ljuddesign är ett relativt outforskat område har denna artikel börjat etablera de första stegen genom att undersöka de extrema ändarna av egenskaperna godhet och ondska.

Abstract [en]

Graphic and musical theories regarding good and evil have been interpreted and translated to theories suited for sound design. This was done in order to examine if a character's good and evil traits can be expressed solely through sound design as its only narrative device. Through research and interviews held with professional sound designers, an audio-visual prototype was created to test these theories in practice. This article finds that, while these theories can be translated to sound design, this narrative tool is not the most effective in conveying good and evil, and it is still more effectful to convey this through graphic and musical theories. This is a relatively unexplored area of sound design and this article serves to establish some of the first steps by exploring the two extremes of good and evil traits. 

Place, publisher, year, edition, pages
2023. , p. 32
Keywords [en]
Sound design, virtue, evil, morality, characters, traits
Keywords [sv]
Ljuddesign, godhet, ondska, moral, karaktärer, egenskaper
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:bth-25120OAI: oai:DiVA.org:bth-25120DiVA, id: diva2:1779003
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2023-07-17 Created: 2023-07-03 Last updated: 2025-02-18Bibliographically approved

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Att uttrycka goda och onda spelkaraktärer genom ljuddesignAtt uttrycka goda och onda spelkaraktärer genom ljuddesign(4109 kB)90 downloads
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Type fulltextMimetype application/pdf

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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
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Output format
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