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A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION
Blekinge Institute of Technology, Faculty of Engineering, Department of Mechanical Engineering.ORCID iD: 0000-0002-0389-4279
Blekinge Institute of Technology, Faculty of Engineering, Department of Strategic Sustainable Development.ORCID iD: 0000-0003-4703-8519
Politecnico di Milano, Italy.
Blekinge Institute of Technology, Faculty of Engineering, Department of Mechanical Engineering.ORCID iD: 0000-0002-5076-3300
2023 (English)In: Proceedings of the Design Society, Cambridge University Press, 2023, Vol. 3, p. 415-424Conference paper, Published paper (Refereed)
Abstract [en]

Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. We present a pilot study investigating the potential of a board game on sustainability risks and opportunities in product development and life cycle, performing a test with different student audiences. The paper discusses our results of the experiment, including a survey following the game, qualitative analysis of students' feedback, and observations during the game sessions. Additionally, we relate insights from students' reflections to CDIO learning objectives. We then illustrate lessons learned and the potential advantages of using the game compared to other teaching approaches and as a complementary tool. Finally, we propose future directions and recommendations for the use of the board game and game-based learning in sustainability education with different student audiences. © The Author(s), 2023. Published by Cambridge University Press.

Place, publisher, year, edition, pages
Cambridge University Press, 2023. Vol. 3, p. 415-424
Series
Proceedings of the Design Society, E-ISSN 2732-527X ; 3
Keywords [en]
Early design phases, Education, Game Based Learning, Serious Game, Sustainability, Life cycle, Students, Sustainable development, Academic institutions, Attitude change, Board games, Early design phasis, Game-based Learning, Learning approach, Learning outcome, Multi-disciplinary collaborations, Pilot studies, Sustainability education, Serious games
National Category
Learning
Identifiers
URN: urn:nbn:se:bth-25256DOI: 10.1017/pds.2023.42Scopus ID: 2-s2.0-85165437954OAI: oai:DiVA.org:bth-25256DiVA, id: diva2:1786384
Conference
24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023
Available from: 2023-08-08 Created: 2023-08-08 Last updated: 2023-08-08Bibliographically approved

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Scurati, Giulia WallyKwok, Sze YinBertoni, Marco

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