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Brazilian Cultural Heritage in Serious Games
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2023 (English)Independent thesis Basic level (degree of Bachelor of Fine Arts), 20 credits / 30 HE creditsStudent thesis [Artistic work]
Abstract [en]

Over the last few decades, the popularity of video games has skyrocketed thanks in part to their unique ability to engage their audience and to create empathy. Among them, serious games have an additional purpose beyond entertainment; to teach and help people. Serious games have been successfully applied in a variety of different fields, such as: education, health, tourism and also in bringing knowledge about cultural heritage. In this context, this thesis describes a serious game designed to promote Brazilian cultural heritage and  increase interest in tourism. The objective of this serious game was to involve the player in an interactive virtual exploration of Brazil, in order to teach more about its rich cultures and history. Our results show that the  majority of people learned something new about Brazil and became interested in traveling to Brazil, even  people familiar with Brazil.

Place, publisher, year, edition, pages
2023. , p. 25
Keywords [en]
Video Games, Serious Games, Cultural Heritage, Brazil, Visual Autoethnography.
National Category
Design Media Engineering
Identifiers
URN: urn:nbn:se:bth-25345OAI: oai:DiVA.org:bth-25345DiVA, id: diva2:1797814
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDS Digital Games
Supervisors
Examiners
Available from: 2023-09-18 Created: 2023-09-15 Last updated: 2023-09-18Bibliographically approved

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Brazilian Cultural Heritage in Serious Games(4096 kB)34 downloads
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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
  • rtf