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Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2023 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

AR media or augmented reality has become increasingly prevalent in today's society, and more and more applications leverage the technology's ability to present digital 3D objects in the physical space, particularly in gaming. However, the auditory aspect, also known as audio augmented reality (AAR), has not received much attention despite its presence in various forms in our daily lives. From information systems that announce the arrival of the next train through speakers to museums that provide guided tours through buildings using headphones, AAR surrounds us almost every day. But how would a game be experienced and constructed solely using AAR? This article explores the construction of an interactive auditory gaming experience using Audio Augmented Reality (AAR). The focus is on analyzing the techniques employed to create this gaming experience entirely through AAR. Furthermore, the potential inherent in this medium as an inclusive experience for a broad audience is discussed. By exploring and analyzing the implementation of Dolby Atmos in the interactive auditory game "Ambience," this article contributes to the understanding of AAR as an innovative technology and its potential to create unique and accessible experiences for different users.

Abstract [sv]

AR medier eller augmented reality är en teknik som har blivit allt vanligare förekommande i dagens samhälle och fler och fler applikationer använder sig av teknikens förmåga att framställa digitala 3D-objekt i det fysiska rummet, framför allt inom spel. Trots detta har den auditiva delen, även kallad audio augmented reality (AAR), inte fått mycket uppmärksamhet, trots att den existerar i någon form runt omkring oss nästan dagligen. Allt från informationssystem som kan berätta via högtalare när nästa tåg anländer till museer som använder hörlurar för att ge guidade turer genom byggnader. Men hur skulle en interaktivupplevelse byggas upp som endast använder sig av AAR? Denna artikel undersöker uppbyggnaden av en interaktiv audiell upplevelse med hjälp av Audio Augmented Reality (AAR). Fokus ligger på att analysera de tekniker som användes för att skapa denna upplevelse helt genom AAR. Vidare diskuteras den potentiella inneboende kraften i denna typ av medium som en inkluderande upplevelse för en bred publik. Genom att utforska och analysera implementeringen av Dolby Atmos i den interaktiva audiella upplevelsens ambiens, bidrar denna artikel till förståelsen av AAR som en nyskapande teknik och dess potential att skapa unika och tillgängliga upplevelser för olika användare.

Place, publisher, year, edition, pages
2023. , p. 36
Keywords [en]
NOUS sonic, Audio Augment Reality, AAR, Audio, The physical room, Dolby Atmos, sound-ambience
Keywords [sv]
NOUS sonic, Audio Augment Reality, AAR, Ljud, Fysiska rummet, Dolby Atmos, Ljudmilj
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-25409OAI: oai:DiVA.org:bth-25409DiVA, id: diva2:1799198
External cooperation
Noussonic
Subject / course
ME1603 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2023-09-21 Created: 2023-09-21 Last updated: 2023-09-21Bibliographically approved

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Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse(674 kB)40 downloads
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CiteExportLink to record
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Citation style
  • apa
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  • de-DE
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Output format
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