Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention
Politecnico di Milano, Italy.ORCID iD: 0000-0003-3201-2519
Blekinge Institute of Technology, Faculty of Engineering, Department of Mechanical Engineering.ORCID iD: 0000-0002-5076-3300
Politecnico di Milano, Italy.
2024 (English)In: Virtual Reality, ISSN 1359-4338, E-ISSN 1434-9957, Vol. 28, no 1, article id 51Article in journal (Refereed) Published
Abstract [en]

The role played by emotions and attention is crucial for the development of advanced driver assistance systems that improve safety by flexibly adapting to the current state of the driver. In the present study, we used immersive virtual reality as a testing tool to investigate how different emotional states affect drivers’ attention in a divided attention task. Two different emotional states, diversified by valence and arousal, were induced before performing a divided attention task in a driving simulation. The experimental task developed for this study allowed us to explore if and how two different emotional states can affect the way drivers divide their attention between a central driving-related task and a peripheral visual task. Our results showed that scared drivers presented lower reaction times at the central task compared to relaxed drivers. On the contrary, the emotional state did not affect the performance at the peripheral task, which revealed instead a significant effect of the eccentricity at which the visual stimuli were presented, influencing both the accuracy of targets’ perception and participants’ reaction times.

Place, publisher, year, edition, pages
Springer, 2024. Vol. 28, no 1, article id 51
Keywords [en]
Virtual reality, Attention, Emotions, ADAS
National Category
Other Mechanical Engineering
Identifiers
URN: urn:nbn:se:bth-25998DOI: 10.1007/s10055-024-00950-zISI: 001170940200004Scopus ID: 2-s2.0-85186144643OAI: oai:DiVA.org:bth-25998DiVA, id: diva2:1841060
Available from: 2024-02-27 Created: 2024-02-27 Last updated: 2024-03-25Bibliographically approved

Open Access in DiVA

fulltext(1916 kB)257 downloads
File information
File name FULLTEXT01.pdfFile size 1916 kBChecksum SHA-512
4d62500f9bcaaef3c4502bd0492c82f1af402d89cdeb3ef3c0e74d74d8111d90addb11d8819fc60de37b8cbd2c4c10690795bee8172491e9fbe2eedbcce8bc32
Type fulltextMimetype application/pdf

Other links

Publisher's full textScopus

Authority records

Bertoni, Marco

Search in DiVA

By author/editor
Dozio, NicolòBertoni, Marco
By organisation
Department of Mechanical Engineering
In the same journal
Virtual Reality
Other Mechanical Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 257 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 538 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf