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Snow and Ice Animation Methods in Computer Graphics
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-6920-9983
2024 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 43, no 2, article id e15059Article in journal (Refereed) Published
Abstract [en]

Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG). The applications of snow and ice in CG are varied, ranging from generating realistic background landscapes to avalanches and physical interaction with objects in movies, games, etc. Over the past two decades, several methods have been proposed to capture the time-evolving physical appearance or simulation of snow and ice using different models at different scales. This state-of-the-art report aims to identify existing animation methods in the field, provide an up-to-date summary of the research in CG, and identify gaps for promising future work. Furthermore, we also attempt to identify the primarily related work done on snow and ice in some other disciplines, such as civil or mechanical engineering, and draw a parallel with the similarities and differences in CG.

Place, publisher, year, edition, pages
John Wiley & Sons, 2024. Vol. 43, no 2, article id e15059
Keywords [en]
CCS concepts, snow, ice, procedural animation, computer graphics, CG, Computing methodologies → Physical simulation
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-26124DOI: 10.1111/cgf.15059ISI: 001216639600001Scopus ID: 2-s2.0-85191813062OAI: oai:DiVA.org:bth-26124DiVA, id: diva2:1853187
Conference
Eurographics 2024
Part of project
HINTS - Human-Centered Intelligent RealitiesAvailable from: 2024-04-22 Created: 2024-04-22 Last updated: 2024-06-24Bibliographically approved

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Goswami, Prashant

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