The Uphold of Flow in Games: - and how game designers can communicate their rules efficiently
2024 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE credits
Student thesis [Artistic work]
Abstract [en]
The aim of this paper was to find what informative tools exist in which information about game mechanics can be visually communicated to the player. Moreso, a simplistic puzzle game consisting of five levels was created to test the different tools in how productive they are for game testers to understandand be immersed by. The test was conducted to see which tool would make the game testers experience a state of Flow. Observers were asked to comment on how the game testers reacted during the puzzle solving in the levels to give an outsider perspective on the development. The results showed that two tools were considerably more immersive than the others, and were also found to improve the quality on more levels than one. In conclusion, the tools can be used together for a better user experience, and the chosen tools for a game should be adapted accordingly to the type of game and the target audience.
Place, publisher, year, edition, pages
2024. , p. 27
Keywords [en]
Flow, informative tools, game test, game design, visual design, game development, puzzle, problem solving
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:bth-26692OAI: oai:DiVA.org:bth-26692DiVA, id: diva2:1882655
Subject / course
ME1659 Bachelor Thesis in Media Technology
Educational program
MEGDP Digital Visual Production
Supervisors
Examiners
2024-08-272024-07-062025-02-18Bibliographically approved