Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Pantametoden: En metod som alternativ för att skapa ljuddesign
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

I detta arbete har vi försökt skapa en metod som skulle kunna hjälpa ljuddesigners inomindieföretag att med begränsade resurser komma fram till en kvalitativ ljuddesign genom attanvända en form av återvinning. Syftet med vår metod, som vi kallar för pantametoden, går utpå att återvinna ljudmaterial med hjälp av effekter för att skapa nya och kreativa ljud som går attanvända i en produktion. Vi kommer att gå igenom de nödvändigaste delarna för att visa hur vitillämpat vår metod, exempelvis vilka verktyg som finns och hur de kan användas för att uppnådet resultat som eftersträvas. Metoden har testats på två stycken spel som vi har varit med ochutvecklat, och där vi har bidragit med ljuddesignen med hjälp av vår metod. Vi kommer attpresentera vilket resultat vi har uppnått, och vilka problem som har uppstått.

Abstract [en]

In this thesis we have tried to create a method that could help sound designers within the indiecommunity, often having limited resources, to achieve a sound design that holds a good qualityby using a kind of recycling. The purpose of our method, which we call “pantametoden”, isabout reusingsound material with the help of different effects that can help creating new andcreative sounds possible to use in a production. We will demonstrate the necessary parts toillustrate how we have used our method, for example which tools there are and how they can beused in order to achieve desirable results. The method has been tested on two games which wehave participated in developing and where we have contributed with the sound design by usingour method. We will present the results achieved and what kind of problems we have encountered.

Place, publisher, year, edition, pages
2015. , p. 30
Keywords [en]
Sound design, Method development, Pantametoden, Recycling, Indie development
Keywords [sv]
Ljuddesign, Metodutveckling, Pantametoden, Återvinning, Indieutveckling
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-1029OAI: oai:DiVA.org:bth-1029DiVA, id: diva2:826142
Subject / course
ME1562 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2015-06-25 Created: 2015-06-24 Last updated: 2015-06-25Bibliographically approved

Open Access in DiVA

fulltext(366 kB)291 downloads
File information
File name FULLTEXT02.pdfFile size 366 kBChecksum SHA-512
6ec59ad949e542ac9543e95cd5e61fc79c96dca88ca4578031b35c9b4ba2ff868aca3bb8d2c7ab7375feea585c572797fd111d0c7060c2e9a92145385a59c234
Type fulltextMimetype application/pdf

By organisation
Department of Technology and Aesthetics
Media Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 291 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 310 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf