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3D-visualisering till Eve
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
2005 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
3D-visualisation to Eve (English)
Abstract [sv]

Vi har under tio veckor producerat en del av Peter Martinssons film Eve. Vi har stått bakom en stor del av den tekniska biten. Vi har inte deltagit något i idéarbetet och idén bakom filmen, däremot har vi påverkat det visuella resultatet genom att göra stora delar av bakgrundsmaterialet. På så sätt har våra idéer och vår konst fått en stor del i filmen. Genom detta arbete har vi velat utveckla våra kunskaper främst i programmet AliasWavefront Maya, men även rent estetiskt. Målet med arbetet var inte att bli klara med filmen, utan att lära oss av produktionsprocessen. Vi har varit tvungna att anpassa oss i vårt arbete till det speciella utseendet som filmen har. Detta har gett oss kunskaper i att anpassa oss efter andras krav och idéer, tekniskt och mentalt. Vi har också lärt oss en hel del nya modelleringstekniker och funktioner i programmet. Desto mer man jobbar med 3D-modellering ju snabbare, bättre och förutseende på eventuella problem blir man. Övning ger färdighet även här.

Abstract [en]

We have under a 10 week period been producing a part of Peter Martinsson’s short movie Eve. He had an aesthetic vision and we handled the technical part. This meant that we couldn’t change the core idea behind the movie but we could influence the visual outcome due to the fact that we built a large part of the backdrop. Through this work we’ve been trying to improve our knowledge of Alias Wavefront Maya but also to evolve as 3D artists. The goal of this project was not to complete the entire movie but to learn from the process of making this movie. We have had to adapt our working process to be able to produce the unique look of this movie. By doing so we have aquired new knowledge in the ways of meeting customers demands and ideas, both mental and technical. We have also aquired new skills in the craft of modeling and in the field of using Maya. The more you work with 3D, the faster you’ll be able to model and you ability to produce fine details without falling into the usual traps becomes greater than it was before. In this line of work practice makes perfect.

Place, publisher, year, edition, pages
2005. , p. 21
Keywords [sv]
3d, 3d-animation, 3d-film, Animering, Cartoon, Cellshading, Datorgrafik, Grafik, Maya, Medieteknik, Modellering, TomCat
National Category
Computer Sciences Media and Communications
Identifiers
URN: urn:nbn:se:bth-1437Local ID: oai:bth.se:arkivexD70B4AE146F79138C12570130070E0F3OAI: oai:DiVA.org:bth-1437DiVA, id: diva2:828674
Uppsok
Social and Behavioural Science, Law
Supervisors
Note
Detta är en reflektionsdel till en digital medieproduktion.Available from: 2015-05-20 Created: 2005-06-01 Last updated: 2018-01-11Bibliographically approved

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