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Artistic Techniques to Influence Navigational Behavior in 3D-Games
Blekinge Institute of Technology, School of Computing.
2013 (English)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

Todays video games use diff erent aids to help players navigate and proceed in a 3D-environment. It is common that players are assigned an objective to complete and have to navigate from point A to point B, often with the help from navigational aids. This study contains an experiment where test-players had to navigate through a set of 3D-environments to complete an objective, without navigational aids. Instead the author used artistic techniques (geometry, lighting and texture) to see if they could aff ect test-players decisions in how to proceed. Results where compared to predictions in how test-players where believed to proceed. The results from the experiment states that some artistic techniques can aff ect test-players decisions in how to proceed.

Place, publisher, year, edition, pages
2013. , 25 p.
Keyword [en]
Navigation, 3D-games, Environment-Design
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-2401Local ID: oai:bth.se:arkivexC81004034820B113C1257B9D0032D483OAI: oai:DiVA.org:bth-2401DiVA: diva2:829676
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2013-07-03 Last updated: 2015-06-30Bibliographically approved

Open Access in DiVA

fulltext(14486 kB)157 downloads
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Wadstein, Erik
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf