Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Posthumanism i förhållande till digitala spel
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2014 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Posthumanism in relation to digital games (English)
Abstract [sv]

Detta kandidatarbete undersöker hur digitala spel kan skapas med någon annans synsätt. Vi ville se vad som hände om vi försökte göra spel på ett posthumanistiskt sätt och om detta hade förändrat något. Det har uppkommit speciella möjligheter och konsekvenser under processen, det har även dykt upp frågor. En av dessa frågor är hur skapandet av varelser inom digitala spel kan utföras. Likväl har det under projektet skett diskussioner och tester runt hur ett verktyg för detta ändamål skulle kunna fungera. Vårt arbete resulterade i en spelprototyp som fokuserar på tillblivelse. Med denna som utgångspunkt diskuterade vi sedan möjligheter och konsekvenser med våra speltestare. Undersökningen visar att det vi designat inte bara är en varelseskapare, utan det kan också bli något mer tillsammans med spelarna. This Bachelor Thesis examines how digital games can be created with someone else's point of view. We wanted to see what would happen if we tried to make games in a post humanistic manner and whether this would change anything. The process has raised special opportunities and consequences, new questions have also emerged. One of these questions is how the creation of the creatures within digital games can be performed. During the project there have been discussions and tests around how a tool with this purpose could work. Our work resulted in a game prototype that focuses on creation. With this as a starting point, we then discussed its possibilities and implications together with our game testers. The analysis shows that what we have designed is not only a creature creator, but it can also be something more along with the players.

Place, publisher, year, edition, pages
2014. , p. 42
Keywords [sv]
Tillblivelse, Synsätt, Posthumanism, Digitala spel, Kropp
National Category
Human Computer Interaction Media and Communications
Identifiers
URN: urn:nbn:se:bth-2429Local ID: oai:bth.se:arkivexE0A28367E27F057CC1257CF700365345OAI: oai:DiVA.org:bth-2429DiVA, id: diva2:829706
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2014-06-14 Last updated: 2018-01-11Bibliographically approved

Open Access in DiVA

fulltext(729 kB)228 downloads
File information
File name FULLTEXT01.pdfFile size 729 kBChecksum SHA-512
da2d44bcc8c394e8d35008362ab0a586918121c71466bd61bddf3874bb21414a9d249819d8bf4db1551df834016a66e8e9511a6bd9fbf5da0583f8e732711820
Type fulltextMimetype application/pdf

By organisation
Department of Technology and Aesthetics
Human Computer InteractionMedia and Communications

Search outside of DiVA

GoogleGoogle Scholar
Total: 228 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 392 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf